Namely, is it a terrible cliche? Should I avoid it?
I have a game idea I’m working on in Inform where the player spends most of the game running around reprogramming robots, but it starts with a scene where the PC has been captured by the robot overlords and thrown in prison (for the length of time it takes the player to break out of the cell and get past the guard). How do you feel about starting a game this way? Should I try to come up with a different opening?
I don’t think Rogue of the Multiverse suffered for placing the player in a jail cell, but maybe that was because you didn’t need to break out of it. Maybe check the reviews for this year’s The Contortionist, and see how many people thought the start was a problem.
This kind of opening is only a problem if the way to escape the cell is to slip a piece of paper under the door and push a key left in from the other side.
Ben Collins-Sussman and Jack Welch’s Hoosegow is a good example of a fun escape-the-prison game. While you may not be fully going for the humor angle, I think it might help you incorporate humor, if you want to.