Hi there, fellow authors,
I’m working right now with a small video game company, and we would like to build together a mobile game, some kind of Choose your own adventure game, somehow like the famous Lifeline.
I know it is not really an Interactive Fiction, but it’s not that far. And I need help, and I don’t know where to ask it, so here I come.
I’m writing a scenario for three weeks now, with a big idea in mind. That means, in most of these games, the choice is kind of an illusion, in my opinion. You can either fail, or go the way the scenario wants you to go. There may be one or two paths, but the steps leading to these ends are quite the same.
So I wanted a game where whatever you choose leads to a different story, not that the characters around you change the way they see you. I want the adventure to be different on each path. To be clear, I’m writing a scenario about nationalism and extremism, and I want the player to be able to choose between paths. But to make that kind of game interesting, I have to write a lot… A lot…
So I’m kind of lost right now, because I don’t know how to write the scenario (not the text you’ll see in game, the scenario, like a tree, with branches, etc.) without getting myself lost. Is there anything you know that could help me ? I cannot draw on a paper, it would be far too big in the blink of an eye. There’s no program I found that allows me to draw such a tree without getting to deep into details (that means, writing the game itself)…
If some of you has already encounter this kind of problem, I would love to share.
And if nobody can, but you are interested, I can keep you aware of where all of this is going.
Thanks for reading in any case, and have a nice day !