katz wrote:
Would it be worth including the novella as a feelie?
I think it would be worth. In the worst case scenario only people with enough time or much interest would read it. Other than that, it won't do any harm, as long as you state somewhere visible that reading the novella is not a requirement for playing the game but enhances the whole experience of it.
In good old days quite a few text adventure games based on well known novels were released with a trade paperback copy of the book. Some examples in the pic are Melbourne's Tolkien related stuff (Hobit, Lord Of The Rings), that 1984
Peter Pan game from Hodder & Stoughton, that
Not A Penny More Not A Penny Less 1987 game based on Jeff ARcher financial melodrama of the same title...
On the other hand other IF games were released with books written specially for the ocassion. Ferguss McNeill (the guy from Delta 4)
Mindfighter was sold in 1988 with a 160 page novel by his future wife Anna Popkes, Carnell Software's
Wrath Of Magra came with a beautifully illustrated 158 page book called "The Book Of Shadows" with a story of previous events in the game universe...
A peculiar twist was made in recent years by spanish autor Josep Coletas. He wrote a series of oldskool mystery text adventure games available as freeware downloads for the ZX Spectrum computer, "
Los Extraordinarios Casos Del Dr Van Halen" and then wrote a book about the main character, basically a novelized walkthrough of the games, which he is now selling as a comercial download for e-books and had a very limited physical edition.
Not to mention that when Level 9 made "trilogy" editions of their previous games they used to include some kind of medium size novel in the instructions booklet which were also written exclusively for those releases. In all of those cases we're not talking about full lenght hundreds of pages novels, but surely more than the usual stuff inside Infocom's browsies.
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