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PostPosted: Mon Aug 01, 2011 8:29 am 
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Location: maryland, usa
ok, so i like to read as much as i can about IF (and being unemployed really gives me the time to do so), and all nite tonite i've been reading Jimmy Maher's Let's Tell A Story Together.
(first, as a english major, i need to say that it is horribly in need of a editor, and yes, i know i barely capitalize and generally abuse grammar, but english majors are allowed to do that ;) )
so anyway, i had always heard of Graham Nelson's Player's Bill of Rights but never really got around to reading it. i guess i just assumed to know what kind of shit it involves. so anyway, in Maher's well-researched, but despicably written essay, he quotes the entire bill of rights.

so my question is, what the hell does #5 mean? it states:
Not To Have The Game Closed Off Without Warning

and i've been up for 27 hours now, so maybe im not thinking too clearly, but can anyone explain what this particular line means??

thanks,
drive safely,
cory

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PostPosted: Mon Aug 01, 2011 8:42 am 
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It means you shouldn't be able to get the game into an unwinnable condition without realizing that you might be doing so.

For instance: suppose in the first room of the game is a cottage with a light switch in it. If you leave the cottage and go adventuring without turning the light switch on, nothing obviously bad happens at once... but three hundred turns later you're stumbling back through the dark woods and you can only make it back to the cottage and win if you turned the light switch on all that time ago. If not, you have to restart and replay all that intervening stuff in order to finish.

This is equivalent to what the zarfian cruelty scale calls a "cruel" rating: it's possible to do something that shuts off progress in the game and there is no indication of the fact at the time. These days this is typically regarded as poor design, so it's not that common, but it used to happen all the time in older games.


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PostPosted: Mon Aug 01, 2011 8:43 am 
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Location: Madrid, Spain
I'm neither an English major nor a native English speaker, but my guess is that he means the player has the right to be aware if (and when) the game has come to an unsolvable point, and ideally she should have been somehow warned before reaching that point.

(but Emily has explained it alot better while I was typing :D )

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PostPosted: Mon Aug 01, 2011 8:45 am 
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awesome, thanks, em!
i knew that that was poor design, i just didnt know that that sentence was referring to such.

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PostPosted: Mon Aug 01, 2011 11:14 am 
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Location: The Netherlands
ezfreemann wrote:
(first, as a english major, i need to say that it is horribly in need of a editor, and yes, i know i barely capitalize and generally abuse grammar, but english majors are allowed to do that ;) )

Jimmy is an English major too, so I think he ought to be allowed to get with it as well. :)


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PostPosted: Mon Aug 01, 2011 11:23 am 
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dammit, victor, once again you got me with your legal mumbo-jumbo!

ok, fair enough, but seriously, if you're gonna release a huge, well-researched dissertation like that, cmon get a proof-reader!!

my eyes hurt from rolling so much while reading it.

and then there's the whole "she" thing. now, yes, it's old-school to always refer to "the player" as a "he", and some authors will mix it up a bit by alternating the he/she usage, but in 99% of his examples, he referred to the PC as "she".

now, im NOT a misogynist by any means, but since our language lacks a genderless word for that situation, it is customary and traditional to use "he", with allowances to alternate to "she" once in awhile out of political-correct fairness, but im sorry, reading that EVERY single PC in EVERY single work of IF as a "she" just got plain weird.

and the typos were uncountable.

again, we're all human, im no perfect guy, and my style of purposeful abuse of the language is apparent, but i wouldnt release a large dissertation like that in the state it was in, especially since its been out for, what, 6 years? and never edited?

on a positive note, i had a great time reading it, i stayed up all nite to do so, and his research was thorough and well-documented. it was definitely a treat to read and my nit-pickings are just that.

8-)

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PostPosted: Mon Aug 01, 2011 2:30 pm 
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Ah yes, my old friend, "customary and traditional." Like "traditional marriage"!


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PostPosted: Mon Aug 01, 2011 2:32 pm 
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no, never mentioned marriage, talkin language here, lol.

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PostPosted: Mon Aug 01, 2011 2:36 pm 
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and if youre trying to make a point as if im too conservative in my thinking, u may want to check out my blog wherein youll find im gay and engaged. i was discussing how authors write in english thru the ages, and my views on marriage arent quite "traditional" (especially since im 20 years older than my fiance' lol) :lol:

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PostPosted: Mon Aug 01, 2011 2:47 pm 
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Yep, I've read your blog. My point was that tradition is not, in and of itself, a good reason for anything.


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