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 Post subject: Copyright: two questions
PostPosted: Tue Jul 19, 2011 1:40 pm 
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Location: Burlington, VT
So, let's talk about copyright as it pertains to interactive fiction. I have two things I've been wondering about, one specific and one general, but other people should feel free to talk about other things that are related to IF and copyright, though please refrain from spreading misinformation.

Question one: Suppose there's a scene at a concert, where the music is so loud that the characters can't actually make out the lyrics. The scene contains a distorted rendering of the lyrics, misquoted but recognizable. Something like:

Quote:
Purple haze, orange migraine
Lazy things don't peel the rain
Axe and tummy, I don't know why
Excuse me, while I kiss this guy


Would that be problematic? Would it qualify as a parody? What about misquotation of a poem rather than a song?

Question two: What's the status of using characters or settings from a copyrighted work in something that doesn't directly quote it and isn't directly derivative? Direct use of language obviously raises copyright concerns, and so do derivative works such as direct adaptations and perhaps sequels. But is the appearance of a character or setting enough to make it a derivative work? Suppose I have an otherwise original game where the player is occasionally struck by a stray roll that flies out of an open window in the nearby Drones Club; does that make the work derivative of P.G. Wodehouse? I'd think not; but where does the line fall?

Unfortunately, I suspect the answer to all these questions is "The holders of any copyrights you may be interested in can tie you up in court longer than you can afford, but if they don't notice or don't care it's OK. But watch your back."


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PostPosted: Tue Jul 19, 2011 2:57 pm 
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I don't know the answer to either of your questions, although my sense is that, in both cases, there is not likely to be a hard and fast answer and a lot depends on the precise details.

Having said that, I will say that I personally have a situation somewhat analogous to your second question. The first game I wrote when I discovered Inform 7 (primarily as a learning exercise) was based on certain characters from the popular culture of a few decades ago. Although the plot (such as it is) is my own, the game is laden with allusions to those characters and the way they behave, and the characters themselves made appearances.

As it turns out, the rights to those characters are claimed (and, to a certain extent, probably actually owned) by a notoriously litigious bunch. In order to avoid the aggravation and expense of a possible lawsuit, I have chosen to use the piece only for my own amusement and that of a few close friends, and not to make it publicly available.

Of course, this is probably a less attractive case (from my perspective) than one in which you might have a passing allusion to P.G. Wodehouse; in my case, the whole point of the game is to bring the player into the world of the characters. It sounds like your example may be a much more attractive case for arguing that there is no infringement.

Might I have made the game more widely available if the rights claimants/owners had a reputation for being less troublesome? Possibly, but this is not a legal distinction so much as a practical assessment of the risk.



Robert Rothman


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PostPosted: Tue Jul 19, 2011 3:21 pm 
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Neither of my cases are actual -- I do have an idea that's somewhat like the "Purple Haze" example, though maybe less silly, but I don't have anything in particular going on with other people's characters. The Drones Club was meant as an extreme case. I was partly thinking about Foxaroo's TARDIS project -- would the inclusion of the TARDIS alone make it a derivative project? Seemed like his case might be over the line, but I do wonder where the line is.


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PostPosted: Tue Jul 19, 2011 3:32 pm 
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matt w wrote:
Question one: Suppose there's a scene at a concert, where the music is so loud that the characters can't actually make out the lyrics. The scene contains a distorted rendering of the lyrics, misquoted but recognizable. Something like:

Quote:
Purple haze, orange migraine
Lazy things don't peel the rain
Axe and tummy, I don't know why
Excuse me, while I kiss this guy


Would that be problematic? Would it qualify as a parody? What about misquotation of a poem rather than a song?


Obviously I'm not a lawyer, but I'm fairly sure a case like that would be fine. For one thing, quoting is fair use; if you're only reproducing a part of the lyrics, you're already sort of safe, and if you're also changing them you're even safer. Plus, it's in an entirely different medium, and presumably you're not making any money from it. Of course, in reality anybody can sue you for whatever they want regardless of how valid it is, just to waste your time and money, but personally I wouldn't lose any sleep over this one.


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PostPosted: Tue Jul 19, 2011 3:35 pm 
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I looked around the net for reliable resources on this stuff. I couldn't find anything definitive about your specific questions.

The reference I see on copyrighting characters are all about degrees: for example, whether the mentioned character is developed enough to constitute a significant part of the work, or if it's just scenery. (Google "Judge Hand specificity test".) I'd guess that Bertie Wooster is a copyrightable character but the Drones Club... well, Wodehouse used it a lot, so maybe it is too. (But note that the earliest Jeeves stories appeared before 1923, and therefore are now public domain.)

The TARDIS is almost certainly distinctive enough to be copyrighted. Like most fan fiction, a game that uses the TARDIS is squarely in the domain of "technically illegal but almost certainly ignored."

Also note that my guess is worth nothing. You might be better off asking this on a professional writer's forum -- I would point at absolutewrite.net.


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PostPosted: Tue Jul 19, 2011 4:50 pm 
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Quote:
Also note that my guess is worth nothing. You might be better off asking this on a professional writer's forum -- I would point at absolutewrite.net.


At the risk of making a suggestion which may not be all that practical, I would venture a guess that anything you hear on a writers' forum is also not likely to be too reliable. The only one who can really give an answer on this would be a lawyer with IP experience -- and I suspect that even such a person could probably not give you an answer that's very definitive, although it would be less likely to be incorrect than anything the rest of us might say. Sorry, but I think this is probably one of those areas where a little bit of knowledge could be a very dangerous thing.


Robert Rothman


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PostPosted: Tue Jul 19, 2011 7:00 pm 
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I can't offer advice on your questions directly as i'm nowhere near fit to do so. :shock:

But a path which does not often seem to be taken, is asking the copyright holder for permission. The worst they can say is no.
Most larger companies are well geared up for such requests.
If you give them a concise description, make it clear it is not for profit, and that it is not damaging their IP, then you may be pleasantly surprised.
And sleep soundly.
.


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PostPosted: Tue Jul 19, 2011 7:28 pm 
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If I release (and I pretend to) a post comp version of my Indigo speed-comp entry we would have a lot of material to discuss about, as just everything in it is on the thin border line and ocassionally openly crosses it:

-It's a remake of a commercial game. An old and obscure one, but commercial, so copyrighted. Incidentally the original author seems to be unknown (at least there apparently are no credits anywhere I searched) but I should ask Jimmy Maher, my guess is that if someone has a clue It would be him!

-The original game is a very simple text adventure written for a 4 kb machine, so It hardly has a handful of ultra-brief location descriptions a some elemental puzzles. My remake is sort of a dramatization over that scenario and puzzles.

-If that wasn't enough, I added a couple of NPC and named everyone after some very recognisable TV characters. The point is, they just have their names. They don't pretend to resemble them any more than that... but... the relationship among them happens to have a more than vague similarity with the TV play...

Now, this is something like the Z-Machine Matter situation. Characters were named after some well known real people. They didn't pretend to be them, or relate to them, or parody them, or reference them, but it was something easy to misunderstand which was, in fact, easily misunderstood by more than one reviewer. If I ever make another IF work It will have a NPC named after matt w (in reference to his help in this thread), but this hipotetical character will not pretend to be neither him not like him. It would be just a name... but yeah, it's always a thin line...

At least, my Indigo entry has not a TARDIS :lol:

--

_________________
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Last edited by rockersuke on Wed Jul 20, 2011 2:17 am, edited 1 time in total.

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PostPosted: Tue Jul 19, 2011 7:35 pm 
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Misquotating a poem or a song is certainly fine. In fact, quoting a poem or a song is fine -- the details depend on the country in which you reside, of course, but something like a maximum of 40 lines or 25% percent of the poem (whichever is less) would be fairly standard.

You might want to check out the limitations Wikiquote has set for itself. I assume they had an IP lawyer look at that list.

Characters and settings fall under intellectual property law (rather than pure copyright law). This is far more risky territory. Were I you, I wouldn't use any characters or settings directly lifted from works published after 1900. (By the way: this kind of intellectual property is total crap and should be abolished today rather than tomorrow. Reusing characters, settings and stories is part of essence of art -- I call in Ariosto, Cervantes and Shakespeare as witnesses.)


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PostPosted: Tue Jul 19, 2011 7:40 pm 
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rockersuke wrote:
It's a remake of a commercial game. An old and obscure one, but commercial, so copyrighted.

Just to make sure that this is clear: whether the game is commercial or not has nothing to do with whether it is copyrighted. If I release a game for free, that does not mean that I waive my copyright or intellectual property rights, and it does not mean that you are allowed to make derivative works. Depending on the license used, it may not even mean that you are allowed to redistribute the game.

This is why it is important for people who do want their game to be free in both senses of the word ("free as in freedom" as well as "free as in free beer") to choose a license that ensures that this actually happens.


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