Afterward wrote:
I'd say IF is already at a place where the fourth wall is not standard: The default state of the narrator is to address the player directly; it's understood that a well-read player should metagame and assume that this or that set of objects, just because it's implemented in detail, must constitute a puzzle.
Yeah, what Victor said; this is a convention that silently dodges the fourth wall, rather than breaking it. Nobody worries, in conventional novels, that a first-person narrator is able to remember the precise details of a conversation that happened many years ago. Nobody worries that stage actors spend a disproportionate amount of their time facing in a particular direction. (In fact, when a work builds up realism beyond what's normally expected -- as happens very starkly in
Make It Good -- it can draw one's attention to the fourth wall a lot more strongly.)
Afterward wrote:
What I want to say is: "In spite of this, critics want to preserve what's left of the wall, because historically the device has been used in silly ways and there's a stigma associated with it and they're concerned about the literary legitimacy of IF." But I can't say that, because while I guess I must have gotten that impression somewhere, nobody in this thread is backing it up.
Technically, the Consensus View (which has never been quite attained the status of orthodoxy, but remains a good point of reference for best practice) is the mimesis-plant position, which presents the fourth wall as an organic sort of thing, maintained by an agreement between author and player, rather than a rigid and brittle slab.
Victor Gijsbers wrote:
Good question. Perhaps I'm using a slightly wider interpretation of fourth-wall-breaking: not just direct addresses to the audience, but anything that makes it harder to think of the words on your screen as describing a coherent fictional world, i.e., anything that draws attention to the fictionality of the world. (Metafictionality is of course only a subset of this.)
I think there's a pretty substantial difference between 'making it harder to think of the words on your screen as describing a coherent fictional world' and 'drawing attention to the fictionality of the world'; the former but not the latter is true of Kafka, say.
Victor Gijsbers wrote:
In this sense, something as simple as a recognisable literary allusion breaks the fourth wall. I consider your own The Cavity of Time (with its conscious allusions to Apuleius, Angela Carter, Richardson, Nick Montfort and Choice of Broadsides, among others) to be a huge fourth-wall breaker.
Yeah, but fourth-wall-breaking
is of a central theme of Cavity: specific allusions aside, the protagonist is perfectly aware that he's a fictional character, and insofar as it's about anything it's about the narrative strangeness of CYOA.