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PostPosted: Tue Aug 16, 2011 2:57 pm 
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Thought I'd go ahead and bring up some ADRIFT games I played recently, both by an author named Heal Butcher, and see if anyone can provide thoughts on two particular design-based themes in this author's work. The games involved are 1) The Wheels Must Turn and 2) Silk Noil. Both were written in 2001.

From what I can tell, the two salient features of each happen to be their peculiar diction and (throughout in Wheels, from the ending in Silk) lack of player agency. Personally, I did feel some satisfaction in reading through each, as they demonstrate unique world-building and drip with atmosphere & tone-- perhaps this author intended to use lack of agency to reinforce the themes in their fiction? In light of these works-- and any others which might usefully come to the discussion-- I wonder if it is the opinion of the forum that this justifies their presentation in the form of *interactive* fiction or, indeed, whether such justification need be sought at all.


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PostPosted: Mon Aug 22, 2011 3:27 pm 
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Rameses is the first similar game that comes to mind (similar in the lack of control you have over the player character...I don't think I've ever played anything with a similar tone and writing style to HealButcher's work) and might be a game the average IFer is more familiar with for the purpose of this discussion.

...I also distinctly remember playing a game once where the main character was a vase, I can't remember the title but I'm almost certain I didn't hallucinate the whole thing. Maybe somebody can help me out here.


Last edited by Lumin on Mon Aug 22, 2011 3:55 pm, edited 1 time in total.

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PostPosted: Mon Aug 22, 2011 3:35 pm 
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Joined: Fri May 06, 2011 7:15 pm
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Location: The Big Apple
Quote:
I also distinctively remember playing a game once where the main character was a vase


Somehow, I get the following picture:

Quote:
>Put roses in me
You insert the bouquet of long-stemmed roses into your orifice, and almost immediately succumb to your internal injuries. Perhaps you should have trimmed the thorns first.

*****You Have Died*****


:cry:
Robert Rothman


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PostPosted: Mon Aug 22, 2011 3:38 pm 
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Lumin wrote:
...I also distinctively remember playing a game once where the main character was a vase, I can't remember the title but I'm almost certain I didn't hallucinate the whole thing. Maybe somebody can help me out here.


Constraints by Martin Bays. I enjoyed it a lot more than Rameses, though I played Rameses early on in my IF experience so maybe I wasn't prepared for the joke. [EDIT: OK, "joke" is not quite the right word. I should check out Mr. Butcher's works.]


Last edited by matt w on Mon Aug 22, 2011 8:06 pm, edited 1 time in total.

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PostPosted: Mon Aug 22, 2011 8:01 pm 
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That was it, thanks Matt! I played again, and it was just as infuriating as I remembered. :)

Heal Butcher's stuff is definitely...unique, I do recommend you check them out if you've got a few minutes. It's a shame he seems to have pretty much disappeared after writing a couple of games, I would've have liked to see what his work eventually evolved into. It's kind of sad Silk Noil and As the Wheels Turn are both so tiny, though I imagine the writing style would have been really difficult to keep consistent in a full-sized game.


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PostPosted: Mon Aug 22, 2011 8:35 pm 
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Lumin wrote:
It's kind of sad Silk Noil and As the Wheels Turn are both so tiny, though I imagine the writing style would have been really difficult to keep consistent in a full-sized game.

Although in general I wanted more, I think their being quick reads is a strength in both pieces.


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