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PostPosted: Tue Mar 13, 2012 2:45 am 
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Biep wrote:
I wanted to propose HAGL and just provide a link, but I find lots of HAGL, even HAGL games, but not the game I mean.

"My" HAGL starts with everybody receiving an envelope with some tokens (pieces of coloured paper will do nicely) and two game rules. There are as many rules as there are players (the game being constructed by a games master who doesn't play), and every rule comes in two copies. All the rules together describe how to valuate a collection of tokens. A rule set for a small (4 player) game might be:
  • Blue tokens are worth 1 point each.
  • Yellow tokens are worth twice as much as blue ones.
  • Three yellow tokens cancel each other, and are worth nothing.
  • The goal is to come as close as possible to 5 points.
The players are free to exchange tokens, rules and true or false information as they see fit. One can give a rule away, or just allow one to read it, or just recite its contents (maybe untruthfully). No one has an information monopoly, because every rule comes in two copies given to separate players, nor has anyone complete information.
The game normally plays on the side during another informal meeting.
At the end of the meeting, everybody shows what they have (it is illegal to destroy tokens, by the way), the games master reads off the complete rule set, the values of the various token collections are computed, and the winner(s) declared.

[[Hmm - the list doesn't show..]]


You need to delete the = from [list=].


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PostPosted: Tue Mar 13, 2012 7:10 am 
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ChrisC wrote:
You need to delete the = from [list=].

Thanks. But that makes it an unnumbered list - I wanted a numbered one, and the button at the top of the input field inserted [list=][/list] (I hit the button again to get this.)
Adding the equals sign to the end tag doesn't help either.
[list=][*]Test[*]Taste[*]Toast[/list=]
[list =][*]Test[*]Taste[*]Toast[/list]

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PostPosted: Tue Mar 13, 2012 7:22 am 
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In that case, you need to put [ list=1 ] (without the spaces - I just put them in to make the BBCode processor ignore the tag). The item after the equals sign decides the kind of ordered list you get - so "list=1" makes a numbered list, "list=a" uses the alphabet instead of numbers, and "list=i" gives you a numbered list with roman numerals.

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PostPosted: Tue Mar 13, 2012 2:34 pm 
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HAGL appears to be Haggle by Sid Sackson, described in _A Gamut of Games_, although Haggle did have the slightly different rule that you didn't have to put in all your tokens at the end, if you thought it would be better not to.


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PostPosted: Tue Mar 13, 2012 2:42 pm 
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  1. Blue tokens are worth 1 point each.
  2. Yellow tokens are worth twice as much as blue ones.
  3. Three yellow tokens cancel each other, and are worth nothing.
  4. The goal is to come as close as possible to 5 points.

Great! Thanks! (And happy HAGLing/haggling)

BTW - I think having to hand in everything is nicer, because otherwise there is no pressure to get rid of tokens, just to collect as many as possible. Thanks for "discovering" the game, though!

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PostPosted: Sun Mar 25, 2012 7:19 pm 
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That's interesting, Biep. I didn't see the point until you unraveled it with your "haggling" comment. (Sometimes I'm slow.)

Game theorists have conducted studies with tokens that are of different values to different players. An interesting idea -- I'll keep it in mind.


Conrad.

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PostPosted: Wed Apr 04, 2012 7:14 pm 
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I would think a dice game (eg craps) would be the easiest to model. You can give your cheating character/s loaded dice (ie with different chances of winning).

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PostPosted: Fri Apr 06, 2012 10:20 am 
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Blackjack might be an easy one too, if you wanted to use cards specifically. Would probably be easy to include a cheat for that, as well.


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PostPosted: Fri Apr 06, 2012 10:37 am 
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I think there's a game of blackjack in Ballyhoo. And there's a dice game in Curses, of course.


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PostPosted: Fri Apr 06, 2012 10:51 am 
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In Softporn too, I think, as well as a slot machine.

Then there's also Double Fanucci. There's always Double Fanucci.


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