From a historical standpoint, PC as "you" was not universal in early text adventures; as
Jimmy Maher points out, Scott Adams' Adventureland (the first home computer text adventure?) had a first-person protagonist and even played with the player/PC dichotomy:
Quote:
I'm your puppet. Give me English commands that consist of a noun and a verb.
The end of
The Count played around with the dichotomy a little more:
Quote:
The townspeople come and carry me off cheering! (Don't worry, I tell them I tell it all to you!!!!)
And as you can tell by counting the exclamation points, Adams doesn't appear to have been the artsiest IF author.
That doesn't prove that the second person isn't more natural; maybe that's why it came to dominate IF. (But maybe not; maybe that was just how the most successful IFs happened to be programmed and written.
All that said, capmikee's proposal does strike me as unsettling; that's not to say it's bad, but it definitely comes off as stylized to me. (Somehow it reminds me of the parts of Metal Gear Solid, which I've only watched on video, where one of the bosses analyzes the PC's character in terms of your save files.) To me it'd be more natural to refer to the PC in third person and the player in second, like this:
Quote:
>
You seem to have hit "Return" without typing a command. You must enter a command for Taylor such as LOOK, EXAMINE FROG or GO WEST.
>LOOK
Taylor is at a small waterhole on a wide expanse of prairie. A frog is hopping around in a puddle here.
Or first person for the PC, for that matter. If a sort of naturalism is what you're striving for; it doesn't have to be.