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Anyone else keen?
Yes 72%  72%  [ 21 ]
No 0%  0%  [ 0 ]
Maybe 14%  14%  [ 4 ]
Banana 14%  14%  [ 4 ]
Total votes : 29
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PostPosted: Sat Apr 07, 2012 10:42 am 
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I'm going to be gone all next week, so I've made mine early. The only worthwhile command is 'knock back a nice hot brew', but the game understands all the usual things, including 'make tea'. Maybe the source code will be instructional, especially if you want to understand implicit actions...

http://playfic.com/games/jojo/strained-tea

Incidentally, a complete implementation of tea, coffee and hot chocolate facilities can be seen in Calm. (I should stress that it's not the game's strongest point.)


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PostPosted: Sat Apr 07, 2012 11:50 am 
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Tanga wrote:
climbingstars wrote:
We could also have experienced coders and programmers reviewing, giving feedback, mentioning improvements and suggesting optimisations for the submitted code.

Also, we could select a group a experienced coders to make an optimal solution, which can be used as a yard stick.

Personally, I'm up for doing both of these.


As in being an experienced coder or having some review / write code?

If the first then yay! Awesome! Otherwise it's something I have no control over, and don't really want to askfor as, what with (probably demanding) dayjobs, their own WIPs (I hope :) - more games), and answering questions the demand on their time is already high. I really think this is something we can do ourselves. Come on in my fellow learners, the water's fine.*

Well, actually, it is behaving weirdly in my example. But I'm sure I'll get it working soon.**

** Valid for extremely large values of soon.


I meant having experience coders review code. However, by "experienced coder" I rather meant anyone who has an intermediate level grasp and is willing to volunteer. They don't have to be complete pros. The way I see it, an experienced coder in this context is anyone who already understands the stuff in the weekly coding tasks already. I like to see it more as a chance for them to "stretch their wings" so to speak.

JoeyJones wrote:
I'm going to be gone all next week.


Well, enjoy your week off. :x

JoeyJones wrote:
Incidentally, a complete implementation of tea, coffee and hot chocolate facilities can be seen in Calm. (I should stress that it's not the game's strongest point.)


Maybe next time you should implement a pasta vending machine instead. :)

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PostPosted: Sat Apr 07, 2012 8:23 pm 
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JoeyJones wrote:
I'm going to be gone all next week, so I've made mine early. The only worthwhile command is 'knock back a nice hot brew', but the game understands all the usual things, including 'make tea'. Maybe the source code will be instructional, especially if you want to understand implicit actions...

http://playfic.com/games/jojo/strained-tea


Ah, damn! That's really well implemented, even if it's not pretty (i.e. no descriptions). Lots of good coding for people to nick...er, be inspired by. And without implementing liquids at all *hats off* - nice work. I have been making this unnecessarily difficult on myself. What kind of idiot implements heat and liquids for a weekly exercise?* Your work-around is much better - like the inform documentations says "only implement as much detail as is necessary for your game-world." Nice work.



* Sadly I'm too much in love with my setting to change this now.

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PostPosted: Sun Apr 08, 2012 2:05 pm 
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Tanga wrote:
Ah, damn! That's really well implemented, even if it's not pretty (i.e. no descriptions). Lots of good coding for people to nick...er, be inspired by. And without implementing liquids at all *hats off* - nice work. I have been making this unnecessarily difficult on myself. What kind of idiot implements heat and liquids for a weekly exercise?* Your work-around is much better - like the inform documentations says "only implement as much detail as is necessary for your game-world." Nice work.

If I was actually implementing it in a game, I'd make the whole thing a lot more straightforward, and not implementing proper water/sugar/tea/milk etc. was a step in that direction. The central conceit of the game was somewhat inspired by The Nemean Lion. I look forward to seeing everyone else's exercises!


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PostPosted: Mon Apr 09, 2012 7:15 pm 
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I think this is a very good idea and one I will follow as I continue to learn Inform 7. However, I think it would be more beneficial if the problems were targeted toward working on a specific set of programming issues, and could be ranked in difficulty. Ultimately, the best thing would be if someone very experienced developed a syllabus of problems to work through, keyed to a textbook (Reed's, the inform manual, whatever) to practice specific skill sets.

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PostPosted: Tue Apr 10, 2012 9:12 am 
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On thing I forgot to say above is that I am willing to volunteer as an "experienced coder" on this project. Also, since it's been a week, it's new task time.

I have 2 ideas, I'll leave it to you do decide whether they're any good.

My first idea is a direction reverser code. So going north goes south instead, going south goes north instead and similarly for the other directions.

My second idea is a signpost that can be turned clockwise and anticlockwise. After the signpost is turned, the signs all point in different directions.

Enjoy!

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PostPosted: Tue Apr 10, 2012 1:23 pm 
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Cool Climbingstars. My code is probably shonky in parts, having someone look it over would be great!

I won't be putting my code up until Friday though, sorry. Your tasks both sound challenging, not sure how the group's gonna choose tasks...?

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PostPosted: Tue Apr 10, 2012 6:36 pm 
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Well, I wasn't too sure on how easy or hard the coding tasks should be but I believe they're on the same difficulty level as the ones you set. I always think it's nice to rise up to a challenge. Also, no one else seems to have offered this week's challenges, so I thought I'd take the initiative.

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PostPosted: Tue Apr 10, 2012 8:38 pm 
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Heh, after (mostly) doing the water one. I'm thinking it might be a little too hard. Glad to challenge myself though. What do others think about it?

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PostPosted: Wed Apr 11, 2012 12:51 am 
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Here's my contribution for the Tea-making assignment!

http://playfic.com/games/Yddo/ceremony

I got way too carried away, I'm afraid... I'm not sure if the game gets lost in the details? Also my code is super klunky, so apologies in advance.


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