Tanga wrote:
climbingstars wrote:
We could also have experienced coders and programmers reviewing, giving feedback, mentioning improvements and suggesting optimisations for the submitted code.
Also, we could select a group a experienced coders to make an optimal solution, which can be used as a yard stick.
Personally, I'm up for doing both of these.
As in being an experienced coder or having some review / write code?
If the first then yay! Awesome! Otherwise it's something I have no control over, and don't really want to
askfor as, what with (probably demanding) dayjobs, their own WIPs (I hope

- more games), and answering questions the demand on their time is already high. I really think this is something we can do ourselves. Come on in my fellow learners, the water's fine.*
Well, actually, it is behaving weirdly in my example. But I'm sure I'll get it working soon.**
** Valid for extremely large values of soon.
I meant having experience coders review code. However, by "experienced coder" I rather meant anyone who has an intermediate level grasp and is
willing to volunteer. They don't have to be complete pros. The way I see it, an experienced coder in this context is anyone who already understands the stuff in the weekly coding tasks already. I like to see it more as a chance for them to "stretch their wings" so to speak.
JoeyJones wrote:
I'm going to be gone all next week.
Well, enjoy your week off.

JoeyJones wrote:
Incidentally, a complete implementation of tea, coffee and hot chocolate facilities can be seen in
Calm.
(I should stress that it's not the game's strongest point.)Maybe next time you should implement a pasta vending machine instead.
