Why are there so few soundtracks in interactive stories?
After the
remarks on still images, it seems to me that they almost something to a game but perhaps the same can't be said for sound. I always appreciate sound effects, but music is hit or miss.
As interesting as it was, I couldn't really play
The Art of the Fugue with the background music on, as I couldn't concentrate on the puzzles. It wasn't just due to the difficulty of the puzzles: when playing
Space Chem (not IF), the most difficult game I've ever played, I was well able to put up with the mood-appropriate but unobtrusive soundtrack.
Perhaps the issue is not so much the difficulty of the game: merely that reading is made difficult if you're also listening to music at the same time. Still, one would expect to see more experiments with it.
If anyone reading this is tempted: there are over sixteen and a half thousand music tracks in the public domain or with free-use licences available at
archive.org, many of which are downloadable in
.ogg format, if that's an issue.