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PostPosted: Mon Jul 02, 2012 3:42 pm 
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How overboard is historical realism? I mean, I know it's my game I am writing, and I can do whatever I want, but lets say it takes place in a certain time period. Are people going to get picky if say, certain things weren't readily available in my setting? Like, let's say a certain book was published in europe, in real life in the mid 19th-century it might not have been commonly available in the US. Is that going to be the kind of detail that's a stickler for players? Or do people don't actually care about such things?

It's sort of like the tv show "the rifleman" where the star used a gun that was introduced some 30 years after the show took place. But in reality no one cared.

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PostPosted: Mon Jul 02, 2012 3:59 pm 
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I'd say it depends on what kind of game it is. Nobody expects Life of Brain (to pick a somewhat extreme example) to depict life 2000 years ago with much accuracy. But when I'm reading Ellis Peters, I expect it to be mostly true to how life was in medieval Shrewsbury. (I don't know how well researched those books are, and my knowledge of 12th century Britain isn't great, so I'm easily fooled, but if I had knowledge that was contradicted, that would be a problem for my enjoyment of those books.)

As a general rule, I think a bit of research is a good thing. Besides getting the facts right, it can also help flesh out the setting, and provide inspiration.

But if the story is improved by ignoring parts of history, go for it (as long as you're not pretending to write anything but fiction).

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PostPosted: Mon Jul 02, 2012 4:03 pm 
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The most important thing is to be consistent, and establish early what your readers can expect from you. If you're writing with a Renaissance-lite flavor where everything is kept kind of vague or downright fantastic, anachronisms are fine and arguably go with the territory. But if you go off on the exact detailing of the period-accurate gun in one part, don't be surprised if someone calls you on your period-inaccurate textile mills in a later part. And don't hinge your entire plot on an anachronism.

Edit: Yeah, what Trumgottist said.


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PostPosted: Mon Jul 02, 2012 4:07 pm 
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duodave wrote:
Or do people don't actually care about such things?


In general, gamers forgive all sins of the awesome, and feed savagely on the mediocre.

In other words: If your game rocks, virtually nobody will call it out for anachronisms. If your game doesn't rock, tarring and feathering it will provide a consolation-prize form of entertainment.

There are subtler concerns (anachronism chosen for a purpose compared to obvious laziness, for example ... most folks can tell the difference), but in practice, it all boils down to: does it rock?

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PostPosted: Mon Jul 02, 2012 4:13 pm 
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All together now: It Depends.

For most stories, I wouldn't worry much about being absolutely correct in every detail; there's diminishing returns on this kind of thing, and super-researched historical accuracy can often make a story pedantic and turgid. (I'm looking at you, Turtledove.) If you're writing a story which really positions itself as more Historical than Fiction, like 1893: A World's Fair Mystery or the Colonial Williamsburg thing that one guy was kickstarting, on the other hand, your standards should be considerably higher.

The important thing is that you don't make errors about things that are important: to your story, and generally to the way that you depict the era. If you have a historically inaccurate style of revolver in your American Civil War game, this will annoy two and a half re-enactment / historical firearm nerds, but if guns aren't really the focus of the game it's not a big deal. But if you depict everyone on the Union side as racially-enlightened civil-rights enthusiasts, for instance, then you've demonstrated a failure to grasp essential things about the period, and readers will be well within their rights to be annoyed. This is particularly true for Lazy Everybody-Knows History. Check your myths.

As a corollary to Ghalev's thing: if you do something big and spectacular, get it right or just ditch any appeal to historical background. Augustine did moderately well in IF Comp 2002; it wasn't a top-10 game, but it had its fans. But nowadays the only thing that anybody remembers about it is the scene where the hero confronts the villain in the lava pits of Aberystwyth, a city hundreds of miles from anywhere with volcanic activity (and which at least one community member had lived in). People still make jokes about the Aberystwyth lava pits. If Augustine hadn't tried to give itself historical credibility by tying itself to specific real-world locations, there would have been no joke.


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PostPosted: Mon Jul 02, 2012 4:44 pm 
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tove wrote:
The most important thing is to be consistent, and establish early what your readers can expect from you.

This. To put the same point in another way: you should have a clear idea of what you're using the history for, and your audience should quickly understand what it is.


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PostPosted: Mon Jul 02, 2012 6:18 pm 
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maga wrote:
this will annoy two and a half re-enactment / historical firearm nerds


It would be three, but we told Cletus not to mess around with that gun until it got good and cleaned up.

maga wrote:
People still make jokes about the Aberystwyth lava pits.


Heck, I never even played the game, and now I'm going to start making jokes about the Aberystwyth lava pits. Just as soon as I'm 100% sure how to pronounce it.

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PostPosted: Mon Jul 02, 2012 6:50 pm 
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There's a way of doing anachronisms really well. Malcolm Pryce's book series set in Aberystwyth is a good example: it posits an alt-history noir version of the Welsh seaside town; anachronistic elements like Patagonian war veterans, a druidic mafia and toffee-apple dens are absolutely fantastic in both sense of the word.


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PostPosted: Mon Jul 02, 2012 7:17 pm 
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Even the lava pits of Aberystwyth can probably be got away with if you're awesome enough. There's this bit from "The Roads Round Pisa":

Isak Dinesen wrote:
The boy colored with pleasure on learning that Augustus came from Denmark, and told him that he was the first person from the country of Prince Hamlet hat he had ever met. He appeared to know the English tragedy very well, and talked as if Augustus must have come straight from the court of King Claudius. His Italian courtesy kept him from dwelling upon the tragic happenings, as if Ophelia might have been the recently lost cousin of the other young man, but he quoted the soliloquy with great charm, and said that he had often in his thoughts stood at Elsinore, upon the dreadful summit of the cliff that beetles o'er his base into the sea. Augustus did not want to tell him that Elsinore is quite flat, so asked him instead if he did not write poetry himself.


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PostPosted: Mon Jul 02, 2012 9:17 pm 
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Thanks, everyone. So, if I'm awesome, I can pull off anything. If I'm not, I better at least be accurate, or make the inaccuracy so awesome in itself no one will care if there's a pink spotted elephant in the Colosseum. Which, by the way, the Romans didn't call the Colosseum - they called it the Flavian Amphitheatre.

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