I think this is the last pestering newbie question...
I switched my conversational framework over to conversation responses by Erik Eve, and it's working really well. But I want to force the game to end when a response is given to particular 'ask Marlow about' - and it's just not working.
Is it possible to have a statement where the player, if asking Marlow about letters, will get a canned statement that ends the game? Can I append the 'end the game finally' statement to the end of the 'say' block in a way that will make it shut the game down?
Code:
Response of Marlow when asked-or-told about "[letters]":
say "'I just...I just want to ask you something,' you say. Marlow looks at you, and you can see his expression change. He knows what you're going to ask. 'I want to know if he...talked about me. At the end.'[paragraph break]You wait. [paragraph break]'Y-yes,' says Marlow. 'His last words were of you.'[paragraph break]. You want to tell him that it's okay...that you know the truth. That the people with him - with both of them - have already come to talk to you, have already told you that Phil was sick when he died. So terribly sick that he ranted, that he didn't make much sense. That he talked about his plans for those people in the jungle, for the things he thought he could do. That he talked about all sorts of things. You want to tell Marlow that you know that Phil didn't talk about you when he died. He didn't say anything about you, and you've tried to understand that. You know that you should tell Marlow that it's okay, that he didn't have to lie to you. [paragraph break]But Marlow looks like he's going to cry, and so before he does, you open the door and let him leave. You watch him go, Phil's letters clutched in your hand."
end the game finally
(that code isn't working...I'm just trying to work out a way to use the 'end the game finally' in a way that will end as soon as the player asks about letters.)