When the player wins the game, I want the end-of-story message to display the option to open a bonus menu with behind-the-scenes info and stuff like that.
I do this by changing the third row in the Table of Final Question Options:
When play begins:
now final question wording in row 3 of the Table of Final Question Options is "see BONUS content";
now topic in row 3 of the Table of Final Question Options is "bonus";
now final response activity in row 3 of the Table of Final Question Options is opening the bonus menu;
[other code]
However, this leads to a run-time error because the compiler thinks that “bonus” is a snippet of text. How do I make it understand that it is a topic?