Hi all,
After some time, I’m back (in case you still remember me from two years ago…), and of course I have questions.
First of all, in I6, how can I elegantly (!) code a puzzle which requires the player to touch objects in a certain sequence?
Say, there are a red, a green, and a blue button, and the player must touch them in the order red – green – blue to succeed. I have ideas how to code this in a “pedestrian” manner, but are there more clever ways to do it?
(In case it matters, the buttons in questions need not be “true objects”. Since they have no other function, they can simply be part of a console, “You see a console with a red, a green and a blue button each”, and the console object does all the processing with no button objects coded in the game.)
Any hints?
Thanks a lot in advance,
syzygy