Hello,
I’ve just been trying to get some values to transfer from one “format” to another:
[code][Skill Equations]
[BiG Equation]
Equation - BiG Equation
X = B+A+E
Where X is a Skill Value, B is BaseTen, A is SklAgility, and E is Extra BiG.
[Skills Setup]
[Skills Stats]
A Skill Value is a kind of value. 1% specifies a Skill Value.
BiG is a Skill Value that varies. BiG is usually 10%.
[Base Stats]
BaseTen is a Skill Value that varies. BaseTen is usually 10%.
[Earnt Points]
[BiG]
Extra BiG is a Skill Value that varies. Extra BiG is usually 0%.
[Skills Updating]
Every turn:
Let X be given by the BiG Equation;
Now BiG is X;
Say “[BiG], [SklAgility].”
[SPECIAL Setup]
A SPECIAL Value is a kind of value. 1 SPECIAL specifies a SPECIAL Value.
Max SPECIAL is a SPECIAL Value that varies. Max SPECIAL is usually 40 SPECIAL.
Total SPECIAL is a SPECIAL Value that varies. Total SPECIAL is usually 35 SPECIAL.
Leftover SPECIAL is a SPECIAL Value that varies. Leftover SPECIAL is usually 5 SPECIAL.
Agility is a SPECIAL Value that varies. Agility is usually 5 SPECIAL.
[SPECIAL Skill Value]
[Agility]
SklAgility is a Skill Value that varies.
Every turn:
If Agility is 1 SPECIAL, let SklAgility be 1%;
If Agility is 2 SPECIAL, let SklAgility be 2%;
If Agility is 3 SPECIAL, let SklAgility be 3%;
If Agility is 4 SPECIAL, let SklAgility be 4%;
If Agility is 5 SPECIAL, let SklAgility be 5%;
If Agility is 6 SPECIAL, let SklAgility be 6%;
If Agility is 7 SPECIAL, let SklAgility be 7%;
If Agility is 8 SPECIAL, let SklAgility be 8%;
If Agility is 9 SPECIAL, let SklAgility be 9%;
If Agility is 10 SPECIAL, let SklAgility be 10%.[/code]
So, basically, the problem is that SklAgility doesn’t update itself every turn. Instead, it just stays at 0, and so BiG stays at 10%, though I want it to change to 15%, or more or less, depending on the Agility value. Does anyone know how to get this to work? Also, I’ve tried “now, is” rather than “let, be” already.
Thanks,
Blaze5565