'Adjacent' and carry out looking [SOLVED]

I’ve been trying to work out why moving an NPC using the ‘adjacent’ adjective has been failing at one point in my game. I ran a test asking it to list everything it thought was adjacent at the failure point and it shows only the current room… (CHOP CHOP CHOP)

OK, I worked this out. I’ve been tampering with the rule for printing the name of a room. And it was just not printing the names of the adjacent rooms during the trouble moment.

-Wade