I created a takeable object as a supporter–so I can put something on it. This object happens to be a ticking timebomb. I made it a portable supporter so I can put a piece of duct tape on it. While creating the timebomb, I include an Every turn rule, so that I hear the timer on the bomb tick every once in a while, not at every turn, but randomly–I put it like this–
Every turn while the player is in the location of the interesting lead pipe:
say "[one of]The ticking sound gives you a somewhat ominous feeling...[or][or][at random]"
No problem.
Now, long after I had completed that phase of the game–creating the sequence where I find the bomb, with the timer ticking, run it to place where I actually want it to explode etc etc testing all possible sequences and outcomes, then moving on to another phase of creation, I am now testing the next phase, and come to find out, whenever I sit or lay on something, I hear the bomb ticking, whether it is actually present or not.
Why does this happen? Does it have to do with the bomb(really the interesting lead pipe) being a supporter? Does being ‘on’ something put me in the location of the pipe?
I ‘solved’ this problem by changing the rule like so–
Every turn while the player can see the interesting lead pipe:
However, what if both pipe/bomb and I are both in a dark room? There are only a few dark rooms so far in my game, but I want to allow for the player to be in a dark room, trying to find out where to put it.
I also found another way to ‘solve’ the problem–I instead referred to something that is a part of the bomb–and not a supporter–
Every turn while the player is in the location of the kitchen timer:
This seemed to work well–until I sat on something. Then I did not hear the ticker at all.
How can I solve this problem so the player can hear the timer regardless of location or status, if the player is in the same room as the bomb…??