It’s an in-game picture, showing one of the locations. At this stage it’s the only picture in the game. (I have a separately commissioned artwork for the cover.)
I wondered if there might be some guidance on what works in all situations (on a desktop and on a tablet and on a phone, and in a web browser and in advanced interpreters, etc). I don’t want to make it too big it doesn’t all fit on the screen for some people, or a resolution that’s too high to be displayed in some (i.e. most) cases.
It’s possibly more a general computer question that an I7 query. These might not even be realistic worries, though s23.2 of the documentation advises:
I suppose it’s safe to assume everything is 16:9 landscape and keep the file size as compact as possible?
IF interpreters display like web browsers – the window can be any size, and if it’s on a mobile device, it can be any orientation. The problem is that we don’t have the CSS-query infrastructure that web pages use for completely responsive size adjustment.
If you’re displaying in a graphics window, you can measure the pixel size and scale the image down. For images in text windows, we just don’t have a great solution.
(An infra-great, but effective, solution is to open a graphics window briefly and measure its pixel width.)
I assumed it was complicated! I hoped someone else had raised it before and some bottom-level spec had been suggested. Oh well!
I had a quick look at the I7 documentation but couldn’t find anything on graphics windows. Is there somewhere I can find out about how to do this, please?