Welp, I didn’t want to post again, but the final change has failed… Yay.
I am trying to sort out an issue where I would have a piece of text guiding a player to do something, but I still had that even when they did it (for example the player needs to bandage, but even after bandaging, the room descriptions will still say about the bandage.
I have a variable called Player-bandaged, which I know works because I use it for something non-text related as well. However, for some reason, the descriptions do not change. I am wondering if that is because I have two variables to use? What I mean by this, is that I have a variable named AnimalFeatures, in which displays some hidden text. So I need 4 room descriptions. Pre-bandage without AnimalFeatures, pre-bandage with AnimalFeatures, post-bandage without AnimalFeatures and post-bandage with AnimalFeatures.
This is the code I’ve got.
[code]Forest west edge is a room. Forest west edge is west of Forest North edge.
After going to Forest west edge when Player-bandaged is true and AnimalFeatures is true:
now the description of Forest west edge is "You can see the moon clearly again from over here. You consider stopping to ponder on the night skies beauty. But you need to get home, so no delaying!
However, that is exactly what you do. Delay. Once again, like earlier on, you seem to want to just stare at the moon for a long time. You make this weird growl subconciously, and then suddenly, you look around, breaking out of the trance once more. However, you seem more on edge. More on edge than you already were, anyway.";
continue the action;
After going to Forest west edge when Player-bandaged is true and AnimalFeatures is false:
now the description of Forest west edge is “You can see the moon clearly again from over here. You consider stopping to ponder on the night skies beauty. But you need to get home, so no delaying!”;
continue the action;
After going to Forest west edge when AnimalFeatures is true:
now the description of Forest west edge is "You can see the moon clearly again from over here. If it wasn’t for the fact of you being injured and the threat of more werewolves, you might have just stopped here to ponder on the night skies beauty. Shame. But you need to get home, so no delaying!
However, that is exactly what you do. Delay. Once again, like earlier on, you seem to want to just stare at the moon for a long time. You make this weird growl subconsciously, and then suddenly, you look around, breaking out of the trance once more. However, you seem more on edge. More on edge than you already were, anyway.";
continue the action;
After going to Forest west edge when AnimalFeatures is false:
now the description of Forest west edge is “You can see the moon clearly again from over here. If it wasn’t for the fact of you being injured and the threat of more werewolves, you might have just stopped here to ponder on the night skies beauty. Shame. But you need to get home, so no delaying!”;
continue the action;[/code]
Halp!
EDIT: seems a lot of my room description changes aren’t working. This is odd as earlier on in the game they were. Even basic ones like this isn’t working:
After going to Second Helastrom:
now the sound channel of the sound of Hela Growling is the background;
internally play the sound of Hela growling on the background repeating 50 time;
now the sound channel of the sound of Hi Ho is the midground;
internally play the sound of Hi Ho on the midground repeating 50 time;
now HelaForest is true;
now the description of Grand tree is "The massive old oak tree that underneath houses your packs den. The rings on the fallen bark shows it's incredible age, yet it seems stronger than ever. The smell of blood from below hangs in the air, such a nice smell.";
now the description of Helastrom path north is "The grand tree is close to you from here, the bushes being somewhat spread out, but from the south they pick up once more, leading towards the path of Wolf Forest.";
now the description of Helastrom path south is "The bushes are massive here, and it is a somewhat struggle to get through them. Some of the plants being spiked at the end, getting into your fur every time. The tree is visible, but not totally so, the bottom half consealed due to the bushes density.";
continue the action;