Hello, amateur IF writer here, having trouble imagining a solution for a simple problem.
You see, there are a lot of things my player is capable of doing, but for one scene of my story,
the player is disabled and trapped in a sack. I'd like to make a very complex response that happens each time the player "struggles",
And I'd like the game to understand a whole slew of things as struggling (including a few custom actions), but only for that scene.
I know I could do something like:
Code:
instead of kicking while Stuck in the Sack is happening:
-but the response is going to be quite complex, so having this chunk of code repeated for every action seems like the wrong way of doing it.