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Yes, an instead rule that runs stops the action by default – unless you tack on a "continue the action". That means that check, carry out, after, and report rules for that action will not be considered. It also means that you do need a "continue the action" if you use the "instead of opening the door" rule. That rule will run any time you try to open the door: if you don't carry the gun, it will remind you to take it; if you do carry it, the rule will do nothing, not even open the door. (If you use the "instead of opening the door when the player does not carry the gun", the rule will only ever run and stop the action if you try to open the door while not carrying the gun. On trying to open it while holding the gun, that specific rule will not be considered – and so the door will be opened as ordinary.)
_________________ Man ska inte tro allt man tänker.
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