First of all, I'm deeply honored by your involvement in my authoring problem...
Now...
I have to admit that I'm
scared by the parser... the players can type whatever they want and you have to predict it... or the author might have in mind a
specificverb (or noun) and the player cannot find it...
I respect to no ends authors that make parsers that can understand everything... I just don't have the patience to do it...
That's why I try to make menu or point-and-click adventures. I once turned to SUDS (
http://www.sudslore.org/), but it didn't have the community (or platform) support that a newbie like me needed. I guess that if I knew how to draw I'd be using AGS (
http://www.adventuregamestudio.co.uk/)...
Thankfully, I7 is very capable and popular... and with the use of hyperlinks I think I can do a PnC Text Adventure.
I don't want to send my reader pixel-hunting, I also don't want to to have my prose full of blue underlined words. I may be able to do something like
Emily Short's Jade (
http://emshort.wordpress.com/2010/06/07/so-do-we-need-this-parser-thing-anyway/, click on
here), but without typing (or the bold words)...
Thank you!
I.B.