Felix wrote:
Code:
A thing can be animate.
The animate property translates into I6 as "animate".
The computer is animate.
Then animate things can be asked and told about topics.
But since the rules and tables of the Reactable Quips extension are defined for people (not for things in general), you'd still have to go into that extension and change "person", "people", and "someone" to "thing", "things" and "something", to be able to use it when addressing animate things.
Got it. Thank you. Works like a charm now.
For those of you scoring at home, I dropped in Felix's code above and changed the Reactable Quips extension from:
Code:
Carry out an actor asking someone about something
to simply read:
Code:
Carry out an actor asking about something
...and all is well. NPCs still work and items not specifically labelled as animate will give the regular fail message.
"ask computer about how awesome is Felix"
"The computer displays, 'The Mostest!'"
Tom / Hardwater