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Whoops, forgot to reply to this.
I am thinking of adding a *general* feature to the interpreter, where if you tap a word (or double-tap, or something) it would bring up a menu of "take X", "drop X", "put X in..." Not too different from what it does now.
That wouldn't mark particular words, though, and it wouldn't distinguish game-specific nouns from any other nouns (or verbs, or other words) in the text. Doing anything game-specific is the hard part, because you have to dig into the memory map yourself, and there's no guarantee that the game's representation of what you care about is simple.
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