A mixed bag. The writing and implementation are solid, and good. It is a bit flowery, as this sort of IF seems prone to be, but it wasn't head-achingly so. The game labels itself as more of a story than a game. Nevertheless, within a few turns I find myself looking for keys and typing UNLOCK EAST DOOR and searching bookshelves for passwords.
Which I usually don't mind, I was just put in a different mindset by the blurb, which in itself is dangerous for a game that depends so much on mood as this one. The overall atmosphere was good - quite creepy, and the mental state of the protagonist was superbly blended into room descriptions. However, if you are an unstable woman carrying an undroppable kitchen knife, with no memories of the prior evening, the kind of ending this game has is hardly suprising.