tove wrote:
Ha, well, I've been pretty impressed with what I've seen of your process so far.
Thanks! (I edit out a lot of the embarrassing stuff, like "Day 435: Worked on implementing sleep. Basic functionality still escapes me. Left out a semi-colon at the end of a line four times today."
tove wrote:
It's a bit harder to pull ideas out of thin air ("I can bring whatever I want? Out of anything in the universe?") than to choose from a concrete list ("Rope! Oh yes, that'll be good. Eh, don't know if I'll need a 5-pound bag of thyme...").
Oh, there will be lists. Yes, indeed. But what I want to avoid is the player going "But I want to try hunting!" and, despite this being a totally reasonable strategy, have no implementation or explanation for its absence. And speaking of that, look into my eyes. You don't want a rope . . . you don't need a rope . . . there is no reason for a rope . . .
matt w wrote:
UPDATE: I see that my thoughts are almost the exact opposites of tove's.
Well, as long as it's helpful for someone. I'll add it to the list. And thanks for the kind words.
Oh, and water in general is not a concern for the player. Horrendously inaccurate, of course, but it didn't seem fun.
Man, I've got to find a way to communicate all this to the player at the very beginning of the game without an infodump, don't I?
Okay, what if I appended the help output if the player looks at something during this time? Theoretically, this would be the text that comes up if you type "help on [something]":
Quote:
>x pot
The pot is made of cast iron.
Pots and pans let you make a wider variety of foods. In a pinch, pots can also be used to carry liquids or small items that you couldn't hold comfortably in your hands. Many food staples, including grains and beans, can only be properly cooked in a pot or pan.
You will only need to refer directly to a pot or pan to perform the usual tasks, TAKE POT. Cooking uses pots and pans automatically if they're needed. After eating, you may wish to WASH POT specifically. You can also WASH DISHES, which includes pots, pans, plates, silverware, and other dirty dishes.
Related verbs: cook, wash. Related topics: food, utensils, meals, kitchen.
It's a lot of text; on the other hand, I'm a little hesitant to write two competing in-game reference guides. I could probably manage a list of categories that the player should try to cover, ie:
Quote:
Cooking: Useful. A pot or pan will let you cook a wider variety of food, and you can cook more at once, saving you time.
Fire: A necessity. Be sure to bring flint, matches, or another way to start a fire.