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PostPosted: Fri Jun 04, 2010 8:10 am 
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Best if you have a QWERTY phone, but works on others: ZaxMidlet. Recently fixed so the font is no longer horrible, it's the only J2ME 'terp I'm aware of that can actually load games from the phone.


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PostPosted: Mon Jan 17, 2011 10:41 am 
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I'm now a happy cell phone IF player too. Specially delightful on the bus... :)

For now, just using Zippy for Motorola Milestone 2 Android. Although it comes with a sliding tiny physical keyboard, I'm now very fond of the Swype touchscreen text input method. amazing!

Parchment works too, but CSS for mobile should be fixed a bit -- perhaps slightly larger spacing in the borders...

Hope Tads and Glulx follow along. I wonder about Inform 7 too: it seems most people like it more to write than to play IF! Writing IF on the go, can you imagine it?

Really, a little time with current generation mobile hardware is enough to convince anyone that desktops will be pretty much dead among the general, mostly consuming populace in the very near future. Only software developers and hard typing jobs will actually require desktop workstations. and die-hard PC gamers who don't like fixed-hardware consoles.

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IF without puzzles is simply like a novel where you turn pages by typing "go north" or other silly and useless nonsense.


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PostPosted: Tue Feb 15, 2011 10:38 pm 
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I've got something cooking for TADS :)

http://community.livejournal.com/tads3/6645.html


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PostPosted: Tue Feb 15, 2011 11:46 pm 
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That is excellent news!


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PostPosted: Wed Feb 16, 2011 1:00 am 
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Quote:
for google android based phone (like htc dream), there is twisty


Twisty is an encouraging start, but the version in the Android Market is not ready for prime time ... In the end I had to uninstall it and go back to playing on my DS Lite. There's apparently a second version of Twisty in development, but my phone doesn't allow side-loading so I can't offer any insights on it :(

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PostPosted: Wed Feb 16, 2011 2:26 pm 
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RealNC wrote:
I've got something cooking for TADS :)

http://community.livejournal.com/tads3/6645.html


that's great! Let me know when you need any testing...

hope it gets swype virtual keyboard input method, cause Twisty itself hasn't got.

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IF without puzzles is simply like a novel where you turn pages by typing "go north" or other silly and useless nonsense.


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PostPosted: Sun Feb 20, 2011 6:46 pm 
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Having just, just purchased a Nokia C3 for the sole purpose of having an easier time with ZaxMidlet (QWERTY keyboard), and also of getting a more powerful phone that might open the door to other means of mobile IF, I just have a question that will seem extremely silly but which I simply have to ask:

Would it be impossible for a phone, using its browser capabilities, to run a Quixe game? Or a simple HTML page loading ZZMP as an applet? (while we're talking about ZMPP, does anyone know whether it's still trying to get GLulx games to work? And do z6 games work already? I couldn't get Beyond Zork or Zork Zero to run... on my computer, naturally)

On the subject of the applet and the upcoming TADS for Android, there's always Jetty. Would that work on a fairly capable phone, being an applet? It has to be tweaked, of course - no save game capabilities...


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PostPosted: Sun Feb 20, 2011 11:15 pm 
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namekuseijin wrote:
RealNC wrote:
I've got something cooking for TADS :)

http://community.livejournal.com/tads3/6645.html


that's great! Let me know when you need any testing...

hope it gets swype virtual keyboard input method, cause Twisty itself hasn't got.

Right now it doesn't even support an on-screen, virtual keyboard; it only works on devices that have a real keyboard (like those you can slide open to the side of the device).

I'll take a look at Swype when I get the chance. But overall, there's much work to be done before thinking about releasing a beta or anything.


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PostPosted: Sun Feb 20, 2011 11:17 pm 
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Peter Pears wrote:
Would it be impossible for a phone, using its browser capabilities, to run a Quixe game?

If it has JavaScript, sure. I think people reported it works on iPhones and iPads, at least.


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PostPosted: Mon Feb 21, 2011 5:33 am 
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O-k... so I'm thinking of when I compiled Aotearoa with Quixe (first non-graphical glulx game I could get my hands on), and got it to run on my PC's Firefox, but not on my phone - on my phone I got the error "Out of Memory" (since I have 50Mbs free of phone memory and over about 1Gb free in memory card, I didn't really believe the wording). Since I can't see Quixe/Aotearoa using 50Mbs of free space, I assumed that Quixe simply wouldn't work on my phone. But maybe it's worth investigating further, you think?

BTW, it's not a smartphone; not an iAnything; not Symbian, not Android. It's just a phone with J2ME and browser capabilities. On the other hand, it *is* a bloody brand new model, capable of quite a few neat tricks.

Maybe I'll try it with some other Glulx game. It's just so much work, Quixing a game.


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