http://en.wikipedia.org/wiki/FeelieInfocom was the company that came up with the name and the idea for "feelies," I think. Here's the Hitchhiker's Guide to the Galaxy for example:
http://www.infocom-if.org/games/hhgttg/hhgttg.htmlIn case the caption is too small to read:
Quote:
Tossed with acrobatic precision into this HITCHHIKER'S package: You HITCHHIKER'S disk, Don't Panic! button, authentic fluff, Megadodo Publications sales brochure for the latest model of Hitchhiker's Guide, official destruct orders, peril-sensitive sunglasses, microscopic space fleet and no tea.
Pocket fluff was a major plot element in the game, and I always thought it was really funny that they provided some in the package.
Another Infocom Game, Leather Goddesses of Phobos, included a scratch n' sniff card, which the game would instruct you to sample at appropriate times. Many Infocom games had critical pieces of information in the feelies as a means of copy protection.
An article about the origin of Infocom's feelies:
http://web.mit.edu/6.933/www/Fall2000/i ... eting.html