I remember when Merk used to post his predictions about what sorts of games would be entered into the competition. I can't find the more recent prediction threads that I remember by skimming through the forum, but searching it did turn up Merk's predictions from 2006. Even though I never made any predictions before, it's a fun community thing, so I thought I'd start a similar thread.
Except... I don't feel sufficiently psychic to offer my own predictions, and I don't want to stand in Merk's shoes if he (or anyone else) still might show up here and post predictions before the judging begins. So, I'll do something a little different -- I'll post a list of games that I would
like to see in the competition this year. I'm going to stick to reasonable possibilities; otherwise, I might wish for Andrew Plotkin, Eric Eve, and Emily Short each to enter three games, but that's unlikely.

- I wish for the total number of entries to number between 35 and 40.
- I'd like a good 10 games or so to written with a system other than Inform (a long shot, I know).
- It's not reasonable to wish for no bad or broken games (and I'm not sure that I would anyways), but I do wish for no "troll games", where the author just wants to offend the IF community.
- I wish for one sincere but shoddily-programed Inform (preferably Z-code) game written by a teenager, which will make me smile fondly for my own bad little game I entered in 2005 when I was 14.
- I want one standalone Windows game with a DOS-console look and feel to be entered, but I want this game to be so amazingly awesome in its implementation and execution that the IF community freezes in shock.
- I would like to see at least 4 ADRIFT games, and least one of those has to be written with the new ADRIFT 5.
- I want one entry to be written with the new Quest 5, and I want it to be good enough that everybody reconsiders the Quest system for the better.
- I'm hoping for about 3 simulation-heavy, detail-oriented TADS 3 games.
- Out of all of the very under-represented systems (ALAN, JACL, Hugo, and maybe the new Curveship), I want to see at least 2 games. (Not two for each -- that would be unreasonable -- for instance, one ALAN and one Hugo would count.) I would have helped fulfill this myself with my own Hugo game, but I failed epically.

- I want there to be one crazily surrealist game that is nonetheless very well implemented and makes everyone wonder whether or not there's supposed to be a Point.
- ...And I want there to be a few crazily surrealist games that is horribly implemented but that actually has an intriguing atmosphere for those who can understand them.
- I badly want to see one really good high fantasy game, with a map that allows for exploration of a well-constructed secondary world with corresponding imaginary mythology.
- I also want to see one really good space opera game featuring galactic politics and (again) deep worldbuilding and imaginary histories.
- Let's have one really really good detective/mystery game. Like the space opera above, it's a staple, almost so much so that we need a good one in the competition for the competition itself to be good!
- There should be a handful of mediocre but (probably) lovable B-level science fiction stories. Where would we be without them?

- I would like to find a game with Christian symbolism or themes.
- One or two games of the rare historical fiction genre would be nice.
- Even though I don't like arguing politics, I would be interested in seeing one to two games that are written to criticize modern society or take a stance on current events.
That's about all I can think of for now. Maybe I'll post more later. Anyone else?