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 Post subject: Return to Camelot
PostPosted: Mon Oct 03, 2011 3:42 am 
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Joined: Sat Jun 13, 2009 3:08 pm
Posts: 107
Location: Denmark
I don't know if this is the right forum for this.
But I just thought I'd let you know that if any of you should take a shot at "RtC" I suggest you download the game.
It should run ok playing online, but the RtC zip file contains the hint file, a walk-through and a map.
Just thought I'd let you know.
Happy adventuring.

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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 03, 2011 5:48 am 
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Joined: Tue Mar 09, 2010 2:34 pm
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Location: Burlington, VT
As with other IFComp entries that have feelies, you can also get the map and, I think walkthrough, from the IF Archive; the hint file is there too, but in my browser it opens up as raw XML source code which seems like it defeats the purpose.


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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 03, 2011 6:37 am 
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Location: Denmark
Hi Matt
There shold also be a hint file reader...
The idea is that you run the reader and load the hint file.
I must admit that it's pretty new to me, but it worked ok on my computer.

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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 03, 2011 7:03 am 
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Joined: Tue Mar 09, 2010 2:34 pm
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Location: Burlington, VT
Oh, is that what HSReader.exe is? No .exes for me, unfortunately. :( But that's good to know.

When I just click on the link for the .xml file on the if-archive without trying to download it or use the reader, it opens in a browser window in a way that displays the source. Which, if I can't run the hint file reader, is better for me than nothing (though I suppose I may be able to dig up an xml file reader somewhere). The map shows up in the browser normally, and I'd have to download the walkthrough to open it.

Anyway, I just wanted to mention that you can pick and choose from feelies by getting them from the archive, even if you're playing the game online.


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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 10, 2011 4:15 am 
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Joined: Tue Mar 18, 2008 9:04 am
Posts: 508
I'm running into a different problem. I'm trying to play online (I may check the feelies from the download, but I can't run exes on my Mac). Unfortunately, a few turns into the game, the WebRunner started displaying all text with a strikethrough effect applied. >GET GLASS was the action I took right before this started, though I'm not certain that's what actually triggered the effect.

I can still read through the strikethrough with a bit of effort, but it's not the ideal experience. Did anyone else run into this problem? Any advice for making it go away again?


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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 10, 2011 6:13 am 
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Joined: Sat Jun 13, 2009 3:08 pm
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Location: Denmark
Hi Em.
I've copied your remark and forwarded it to Camapbell. Hopefully he has a solution.
Cheers

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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 10, 2011 7:30 am 
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Joined: Mon Jun 14, 2010 7:49 am
Posts: 208
Ok, that should be fixed. Was caused by the <del> tag, which I didn't realise browsers used to go into strikethrough mode.

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 Post subject: Re: Return to Camelot
PostPosted: Mon Oct 10, 2011 1:41 pm 
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Joined: Tue Mar 18, 2008 9:04 am
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Thanks, guys! I'll have another try.


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