Kytaari wrote:
There seems to be no end to all the design elements I can offer in IF, and all this possible content is bogging my narrative down. I changed my draft into a more linear form of fiction, and so far it's gone more seamlessly, it's so much easier for me to tell stories that are linear, yet I would still like to give my readers the capability to explore.
This is a perfectly valid way to approach creating something that will ultimately be a work of IF. A possible next step would be to convert your linear draft into a transcript of what your game would look like for a player who makes all the "right" moves and finds the most efficient path to the end. Then code the game to make that transcript doable. Then flesh the game out as much as you feel necessary, implementing scenery, reasonable synonyms, maybe a few dead-end side-paths, etc.