Laroquod wrote:
BTW thinking about how to structure my Fingertips entry has actually led me to value the one-move puzzle and I am now considering a couple of ideas that occurred for how to insert a couple such puzzles into my WIP — they are easy to insert and it just so happens they solve a problem I was having with narrative tone in one section.
That's awesome

I've been wanting an excuse to do a one-move game for a while now, so I welcome my Fingertips project. The thing I'm wrestling with (and I'm busy working on some production projects right now so this is all in my head and a mostly-empty project folder) is whether I should try to keep the whole thing feeling very "Fingertips" with very
very brief responses, so that each play-through is almost instantaneous ... or really bust out with longer, more character-exploratory nonsense, so that each play-through provides some meatier reading.
Ultimately, the game will kind of decide for me, as I structure it, but that's something I'm mulling over while it's inchoate. The situation and characters I have in mind are sufficiently odd to support the longer-form approach, but I think it may be truer to the inspiration to keep things brief and inexplicable.
And I find myself thinking that to do an entire game of
multiple Fingertips might be interesting ... a single game-file containing a dozen or more one-move games, where as you complete one you're transported to another instead of back to the same situation. A kind of surreal textual
Warioware, if you will ... inkeeping with the random-access idea of mixing the fingertips by shuffling the entire album.