zarf wrote:
Yeah, I've been disabling brief/superbrief in my games for a couple of years now.
That's a good idea. I looked at the "Verbosity 2" example, though, and it seemed a bit too... verbose for me! Here's my briefer version:
Code:
Use full-length room descriptions.
Check preferring sometimes abbreviated room descriptions (this is the brief mode disabled rule):
say "Brief mode is disabled in this game.";
stop the action.
The brief mode disabled rule is listed first in the check preferring abbreviated room descriptions rules.
Check preferring unabbreviated room descriptions:
say "This game is always in verbose mode.";
stop the action.
Is there any reason doing it this way would make the game larger or slower than the example?