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PostPosted: Sat Feb 25, 2012 4:41 pm 
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Joined: Sat Jan 23, 2010 4:56 pm
Posts: 2084
Note: none of your players will ever use "superbrief" mode.


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PostPosted: Sat Feb 25, 2012 4:47 pm 
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If the game won't work correctly under "superbrief" mode, then the verb should be disabled.


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PostPosted: Sat Feb 25, 2012 6:44 pm 
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Yeah, I've been disabling brief/superbrief in my games for a couple of years now.


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PostPosted: Sat Feb 25, 2012 8:08 pm 
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Joined: Wed Sep 01, 2010 1:50 am
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Location: Sydney, Australia
I actually went to great pains in Six to make sure brief and superbrief worked, so nyah to you superbrief haters!

More seriously, I only did that because I thought in a hide and seek game, people might legitimately never want to see room descriptions again if they're constantly moving around after other moving characters.


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PostPosted: Tue Feb 28, 2012 10:03 am 
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Joined: Fri Jul 16, 2010 2:09 pm
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zarf wrote:
Yeah, I've been disabling brief/superbrief in my games for a couple of years now.

That's a good idea. I looked at the "Verbosity 2" example, though, and it seemed a bit too... verbose for me! Here's my briefer version:

Code:
Use full-length room descriptions.

Check preferring sometimes abbreviated room descriptions (this is the brief mode disabled rule):
   say "Brief mode is disabled in this game.";
   stop the action.
   
The brief mode disabled rule is listed first in the check preferring abbreviated room descriptions rules.

Check preferring unabbreviated room descriptions:
   say "This game is always in verbose mode.";
   stop the action.

Is there any reason doing it this way would make the game larger or slower than the example?


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PostPosted: Tue Feb 28, 2012 12:54 pm 
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Nope, that's equivalent.


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