punkasaurus wrote:
How does everyone feel about the idea of having an ASCII map of each room like roguelikes and some MUDs do? If you were playing an adventure game do you think it would add to or detract from the enjoyment of the game? What if you were playing an IF game centered more around people?
If you're in favor, would you rather have the map before or after the description of the room, and would you want it to reappear each time you type "look" or just each time you walk into the room, or would you rather have two commands, one to get the text description and one to see the layout of the room?
It Depends.
- Are the maps mechanically important (that is, do they deliver important information or enable interaction that isn't given in the text) or are they just flavour?
- Are you doing ASCII maps because you think they're the best aesthetic fit for your game, or because it's easier than doing them another way?
It seems that you've got a fairly specific vision in mind, but I'm not quite clear what that is: why would it be make a difference if the game was centred more around people? Does the exact position of a person in a room matter for your purposes, and how?