What exactly are the sorts of actions that can be made into kinds of action? Section 7.15 doesn't really say. Going west in [some room] works, and this works too:
Code:
Singing in the northern room is pleasant action.
But it doesn't seem to be "anything you can put in a rule header," because though this works once I've defined weapons as a kind and weapon name as a text that weapons have:
Code:
Before dropping a weapon when the weapon name of the noun is "sharp dagger", say "If you must..."
this does not work:
Code:
Dropping a weapon when the weapon name of the noun is "sharp dagger" is dangerous action. Before dangerous action, say "If you must..."
Now I can do this:
Code:
Definition: a weapon is pointy if the weapon name of the item described is "sharp dagger".
Dropping a pointy weapon is dangerous action. Before dangerous action, say "If you must..."
but I'm curious to know what I can and can't do here.