Not every minor detail in any fiction should be explained. It's so minor I can hardly recall it. It seems you're making something huge out of nitpicking.
Nitpicking? I hardly call introducing a supernatural-ish, vaguely-defined antagonist - that also, might I add, interferes with the gameplay in areas where the balance between light and dark becomes very important - as "a minor detail" that, to be frank, I'm amazed you've forgotten. It's possible you're just the intended audience for the Uncharter franchise, where I expect a bit more of the games I play.
That and the fact that she got out of scene with him.
Yes, indeed, all those things point inequivocably towards a relationship - an offhand comment and the fact that they left the scene together.
He was running away and towards his next best prey. Should he punch the lady, force her to confess whatever?
Nate is not a killer, nor he beats women.
He goes after the bastard, then.
He is a killer in that he kills people. I do know what you mean, mind you, I'm just stressing that the words mean something.
I won't debate this further because, obviously, you're satisfied with it, and I'm obviously not. I still laugh about it with my girlfriend.
who are after the very same thing as him and gathered a respectable collection of Sir Francis Drake's goodies.
Yes, and all the things they collected are branded "SFD" so that Drake instantly knows it's Drake's stuff. Seriously, that stuff could be anything from anywhere - we're talking about the room decorations, NOT about things left on a table filled with other Drake stuff (incidently, there was a spider in a jar, foreshadowing future events and drawing even more importance and attention to a "minor detail" you can hardly remember). Even having established that it WAS all Drake's stuff, solving the anagram and going "It's got to be around here" is a major jump - it could have been anywhere, and it might even have been on a museum; a collector's house; at the bottom of the sea. They were all after the same thing, yes -
Drake's ring and Marlowe's funky secret decoder
- but none of them had any idea that it would lead them towards an item, much less an item of Drake's.
I mean, I'm particularly pissed off because this is so sloppy - a simple line spoken by Drake along the lines of "I know this, Drake used this for a figurehead" or something would have been enough. Without that, all we're left with is a huge leap.
As soon as they meet, he asks her why she's still wearing the ring and she says something to the effect that it merely helps her in that part of the world. He even goes on to comment about it with Sully. From that I can infer they married after U2 and divorced.
I didn't infer anything, but I did wonder, and I left myself open for whatever came next. Nothing did. Their interactions were exactly the same as in the previous games. If you're satisfied, feel free - I prefer more meat; if people were married and divorced, it shows on their subsequent behaviour.
EDIT - Besides, a proposal + marriage + marriage problems + divorce are pretty major things to happen between games, completely off the screen. I felt like I was in one of those plays where everything happens off-scene. Except that in those plays, they actually tell you what happened.
I suggest next time around you take your time to enjoy the story rather than enjoy nitpicking minor details or seeking minor plot holes.
I suggest you up your standards a bit.
What makes you think Sully didn't notice? When they get back together, Sully too seems to be battling it out against the foes...
Because Sully noticing and not saying anything to Drake as soon as they meet up makes even less sense.
Mind you, I will agree that, even since the Tomb Raider games, villains have a long history of easily getting into places the player had to really sweat for - and sometimes inexplicably turn up in rooms locked for centuries which the PC had just opened - but in U3, it was just one thing too many, on top of everything else.
And I believe I'm done in this conversation. You were obviously satisfied, are not going to be swayed by my arguments, and have even suggested that I'm "nitpicking" and going out of my way to find holes in the game. At the risk of sounding conceited, I simply have better things to do with my time than to discuss what would otherwise be an interesting exchange of opinions; which it can't be because, as is amply evidenced by our stance regarding the spiders and how they should be approached in terms of story and even of their impact in story and gameplay experience, we have different expectations and set the bar at different levels. There's a fundamental disparity that will make any further argument useless - pretty soon we'll just be butting heads.