Emerald wrote:
peterorme wrote:
Just out of curiosity: are there any examples of one story being told in both choice IF (CYOA) and parser IF versions? And if so, how do they relate to each other? Are they very different? Is one to be considered an adaption or a sketch of the other?
[...] Bloomengine, as I understand it, is designed to produce games which are half-way between parser IF and CYOA: they can have a world model, inventory and so on, but interaction with the world model is via links and buttons instead of the parser.
Yup, that's not strictly CYOA as we know it, but it's a field with quite a few examples of the same story told/played in both ways.
Infocom's
Journeyused a menu driven user interface over a Z-machine world model. This inspired a lot of stuff in the late 80's/early 90's, including spanish Aventuras AD's "
Aventura Espacial", which used a similar system over a game written with their own customized variant of Gilsoft's "Professional adventure Writting System" parser-based system.
But those were games you could only play using the menu. Soon there would be things like Rainbird's "
Legend Of The Sword" or all of the IF works from
Legend Entertaiment. In these cases player was free at any time to select using either a traditional parser based input or a dynamically created menu with all the available actions (which could lead, if needed, to a sub-menu with all the suitable objects).
Inspired by the menu system used in "Aventura Espacial" I wrote a brief demo in BASIC for the ZX Spectrum which I entered into a spanish comp of experimental works some ten years ago. I later wrote the same story with inform in the traditional parser-based way. I must say, even when the diference between parser-based and this menu-driven UI isn't as obvious as the diference between parser and pure CYOA, it still implies a very diferent experience and approach for both, players and authors.
(my experiment is playable on-line in its both incarnations
here, but it's in plain spanish and most modern browsers seem to complain against the java emulators I used back then, so don't worry if you can't get anything from it ^_^')