JoeyJones wrote:
Is lack of artistic ability the only reason more people don't include images in their games?
That, and even if you have the ability, producing enough images for even a fairly small game is a fuckton of work. Even if you're just taking photos. And pictures can look kind of shoddy if you don't also do layout, which is an entirely different set of skills.
The other thing is that most games would require art to be consistent: if you have illustrations for some rooms/items/NPCs, but not others, that's a problem. If you have images for everything, but the art styles are totally different because you ganked images from wherever you could find them, the effect's usually going to be pretty crap.
There are ways around these issues, of course, but none of them are simple. (Write games with style and subject material that corresponds to a substantial body of stock images; develop a style of quick-and-dirty art and write games with style/subject material that works for it; write a zany game for which a grab-bag of visual styles is appropriate; write games set in your apartment, neighbourhood or the next place you're going on holiday; hire an artist.)