intfiction.org

The Interactive Fiction Community Forum
It is currently Sun May 26, 2013 3:19 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
PostPosted: Mon May 28, 2012 1:50 am 
Offline

Joined: Sat Mar 19, 2011 7:40 am
Posts: 103
peterorme wrote:
Just wanted to note that the problem DID go away for me, when I tried it once more, maybe the fifth time I opened the app.

Strictly from an evolutionary standpoint it seems these
intermittent bugs have found a very clever survival strategy.


it worked when i force-quit the app and restarted it. did you do that?


Top
 Profile Send private message  
 
PostPosted: Mon May 28, 2012 11:31 am 
Offline
User avatar

Joined: Wed Nov 30, 2011 2:43 am
Posts: 213
I did force quit, but that did not help. Then I think I just exited (with a button press) and started it again, and then it just started working.


Top
 Profile Send private message  
 
PostPosted: Mon May 28, 2012 4:10 pm 
Offline

Joined: Wed Feb 15, 2012 7:00 pm
Posts: 123
zarf wrote:
Mm? It's the standard I6 direction parsing.


Thumbing through the collection of all the masks for the first time, it occurred to me that perhaps the old ipod touch wasn't the best way to lose my Dreamhold virginity. Needing to "go" in a direction would be fine if I had a real keyboard, but this is a platform where every cloddish peck at the minuscule virtual screen is laborious -- and those two extra letters nearly double the amount of the typing the game requires for input! (If only, I thought to myself, the snazzy new map could automatically transport me to previously visited locations, but no.)

The abbreviated L and I also gave me guff ("I only understand you inasmuch as you want to look at something"), while the more advanced-level IF abbreviations G and Z performed as expected... which confused me. And, of course, the Apple spellchecker hindered as often as it helped. (Is there a way for a game to populate its lexicon with words expected in the game?)

Despite these gripes (and one other -- after taking on a serious play session in landscape mode, it was unclear how to return to playing it in portrait mode) the game remains a thing of wonder. But my interface complications made me feel like I was flipping through fragile pages of a valuable manuscript with my hands permanently formed into clumsy fists.

In any case, pretty much IF's best shot at the iOS crown so far, unsurprisingly. But everyone will have their own ideas about what would push a release from good to great.


Top
 Profile Send private message  
 
PostPosted: Mon May 28, 2012 5:32 pm 
Offline

Joined: Sat Jan 23, 2010 4:56 pm
Posts: 2087
So, to be clear, you *don't* have to type "go" before directions. (You can try this with the downloadable or web version of Dreamhold, which are exactly the same build as the iOS release.)

Possibly you were confused by an incomplete verb, which can produce this sequence of events:

Code:
>take
What do you want to take?
>n
That isn't available.


Inform has always worked this way, although the error message has changed in I7 to "You must name something more substantial." Typing the direction again will work as expected.

The standard abbreviations "l", "i", "g", and "x thing" all work ("look", "inventory", "again", "examine thing"). "Look" requires a preposition -- you'd have to type "l at thing" -- but "x" is the usual abbreviation here. (This *has* changed in I7; recent releases accept "l thing". I'm not sure I like that change, but it postdates Dreamhold, anyhow.)

Quote:
And, of course, the Apple spellchecker hindered as often as it helped. (Is there a way for a game to populate its lexicon with words expected in the game?)


Unfortunately, no. I included a preference to turn autocorrection entirely off, but there's no way for me to customize its behavior.

It is a self-updating dictionary, so if you reject a correction of "ne" (tap on the popup correction bubble) that will tend to increase the acceptance of "ne" in future commands. However, in my playtest runs, I was never able to convince it to *always* accept those direction words.

Quote:
after taking on a serious play session in landscape mode, it was unclear how to return to playing it in portrait mode


This is entirely controlled by the device's orientation sensor, not by the app.


Top
 Profile Send private message  
 
PostPosted: Mon May 28, 2012 6:30 pm 
Offline

Joined: Sat Jan 23, 2010 4:56 pm
Posts: 2087
Oh, as to the map -- I agree that you want to be able to tap a room to go there. I intend for _Hadean Lands_ to have that feature (and the associated logic to jump around the map without screwing up the game state).

However, backporting that logic to _Dreamhold_ -- or any other parser improvements -- seems like a distraction. I wanted to get the interpreter wrapped up and tested, not spend time updating a 2004 game. That's why the original Dreamhold game file is in there.


Top
 Profile Send private message  
 
PostPosted: Tue May 29, 2012 8:07 am 
Offline

Joined: Mon May 10, 2010 7:32 am
Posts: 26
Hey, great news!!! I downloaded it on my Ipod Touch 2 Gen and I got a "Fizmo fatal error: Caught Signal 10, aborting interpreter", even after shutting the device down and restarting.


Top
 Profile Send private message  
 
PostPosted: Tue May 29, 2012 8:56 am 
Offline

Joined: Sat Mar 19, 2011 7:40 am
Posts: 103
Mikawa wrote:
Hey, great news!!! I downloaded it on my Ipod Touch 2 Gen and I got a "Fizmo fatal error: Caught Signal 10, aborting interpreter", even after shutting the device down and restarting.


try force quitting the app several times, seems to have helped others!


Top
 Profile Send private message  
 
PostPosted: Tue May 29, 2012 9:46 am 
Offline

Joined: Mon May 10, 2010 7:32 am
Posts: 26
Hey, seems now it works. I guess I've tried about 10 times. The map is really nice, zarf!


Top
 Profile Send private message  
 
PostPosted: Tue May 29, 2012 9:48 pm 
Offline

Joined: Wed Feb 15, 2012 7:00 pm
Posts: 123
zarf wrote:
So, to be clear, you *don't* have to type "go" before directions. (You can try this with the downloadable or web version of Dreamhold, which are exactly the same build as the iOS release.) ... The standard abbreviations "l", "i", "g", and "x thing" all work ("look", "inventory", "again", "examine thing"). "Look" requires a preposition -- you'd have to type "l at thing" -- but "x" is the usual abbreviation here.

Code:
This didn't jive with my experience of the game, so I thought I'd try to reproduce my results:
>n
I only understood you as far as wanting to n.
>s
I only understood you as far as wanting to s.
>l
I only understood you as far as wanting to look.
>i
I only understood you as far as wanting to inventory.
Here's hoping these results can help to impress upon you the non-confabulated nature of my gripes 8) I ended up turning on verbose to avoid having to write out LOOK in full all the time for room descriptions, exits, etc. (The insta-transport map wouldn't have been so critical except that this particular map is somewhat unconventionally laid out and the connections not always intuitive.)

Quote:
This is entirely controlled by the device's orientation sensor, not by the app.

I eventually gave the device quite a shaking trying to trip its sensor, and it just popped up with a bubble discussing how I was trying to cancel or undo some action, but it could find no such action to reverse. Here we are: "Nothing to Undo". {Cancel}

I do think that in some states the game locks the device's sensor, but I'm having a harder time reproducing that.

It's interesting to see that many people are having problems with this release, but I seem to be the only person having these particular problems 8)


Top
 Profile Send private message  
 
PostPosted: Tue May 29, 2012 10:42 pm 
Offline

Joined: Sat Jan 23, 2010 4:56 pm
Posts: 2087
Hm. That is indeed surprising. I don't know how that could happen.

I suppose it's possible that the virtual machine got corrupted. When the update appears, you might try deleting the app entirely and then reinstalling it -- except that will delete all your saved games, so you probably don't want to.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group