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PostPosted: Wed Jun 20, 2012 10:42 pm 
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Joined: Mon Oct 04, 2010 4:44 pm
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Howdy, y'all,

I'm pleased to announce that The Warbler's Nest just went up for sale in the iOS App Store: http://itunes.apple.com/us/app/the-warb ... d536030627

This edition of the game is made possible by iOS Fizmo, the framework that Zarf initially released alongside his Dreamhold re-release last month, as mentioned here.

While this edition of the game has a 99-cent price tag on it, the late-2010 blorb-file release is staying put, as is its free online version. (I did fix a few very minor bugs and stylistic hangups for the iOS edition, but most of my polish-time went into making sure it interfaced correctly with the new framework.)

Thanks again to all who played, reviewed, and critiqued the game since its first release, two IFComps ago!


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PostPosted: Thu Jun 21, 2012 12:13 am 
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Woo! Also, I am glad to see that iOS-Fizmo is usable by other people, even when I'm too busy to help much or (cough) even write any documentation.


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PostPosted: Thu Jun 21, 2012 3:16 am 
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zarf wrote:
Woo! Also, I am glad to see that iOS-Fizmo is usable by other people, even when I'm too busy to help much or (cough) even write any documentation.

How much would it cost a retard like me who just can't get beyond coding in Inform7 to have a game converted for iOs? :)


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PostPosted: Thu Jun 21, 2012 10:49 am 
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Ya know, I don't have an answer to that question.

I think *my* answer is "you can't afford my hourly rate, and anyhow shouldn't I be working on HL now?" Other iOS programmers should speak up, though.

I *will* write up some documentation, but not until next week -- I'm off at a conference.


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PostPosted: Thu Jun 21, 2012 12:02 pm 
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zarf wrote:
"you can't afford my hourly rate..."

Highly improbable.

zarf wrote:
I *will* write up some documentation, but not until next week -- I'm off at a conference.

Now, THAT sounds promising :)


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PostPosted: Thu Jun 21, 2012 3:59 pm 
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It is true, I should *name a price* rather than faffing around with generalities. But I feel like I don't want to get into that business (publishing other people's games) at all. So, um, I guess I won't.


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PostPosted: Thu Jun 21, 2012 5:10 pm 
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zarf wrote:
It is true, I should *name a price* rather than faffing around with generalities. But I feel like I don't want to get into that business (publishing other people's games) at all. So, um, I guess I won't.

I'll try and use the cheatsheets when they come up. No hurry, really.

What's HL anyway (probably noob question, but I can't figure out).


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PostPosted: Thu Jun 21, 2012 6:16 pm 
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Jamespking wrote:
What's HL anyway (probably noob question, but I can't figure out).

Hadean Lands, the game that zarf Kickstarted and is presently working on (and the immediate reason why he's building iOS tools).


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PostPosted: Tue Jun 26, 2012 12:15 pm 
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Joined: Mon Oct 05, 2009 3:29 am
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Nice one, bought it to support :) Haven't played the original release so I'll give it a try too! Cheers


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