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PostPosted: Wed May 12, 2010 3:01 pm 
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Ron Newcomb wrote:
In contrast to Jesse & Peter, I have no interest in the history of flames or one's democratic right to be an asshat. Some "knowledge" isn't. Life is short.


I must be too timid. This was my real response. We have usenet for asshattery and off-topic sailing. Why can't we have a forum of high quality on-topic IF discussion? I say we have two forums. One that explicitly moderates out anything non-IF and one that is looser. I personally might visit the former 90% of the time and check on the asshat lounge when I need a giggle...sort of like when I go to foxnews.com.

David C.


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PostPosted: Wed May 12, 2010 3:20 pm 
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Most web forums use a policy that boils down to: "Posting in these forums is a privilege, not a right, and it can be revoked. This is not a democracy."

It may sound draconian, but you guys just discovered the reason it's adopted by almost every forum.


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PostPosted: Wed May 12, 2010 3:51 pm 
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matt w wrote:
Dave C., for what it's worth, I'm almost certain that the Grey/Retro throwdown wasn't staged; Grey (as "JC Denton") had just been asking about programming CYOAs in Inform 7, and Retro has his own CYOA system.


As I suggested in my previously posted ironic remark on page 2 of this topic, I also believe that this "event" or whatever wasn't staged. I don't see any conspiracy here or any connection with anyone or anything. For three reasons:

1. Aina Grey and I don't know each other personally. To pull such a conspiracy off, wouldn't both members have to know each other and have a common masterplan?

2. We both had no influence on whether Merk would delete Aina's posting or not. I didn't even know that Merk deleted Aina's posting until he later mentioned it in my topic in the feedback forum. That's because I usually doesn't click so frequently on topics which are unpleasant to me.

3. Why should Aina Grey and I stage a battle in this forum which would disrupt our reputation and the reputation of CYOA comps? Wouldn't it be the most stupid thing to do, to shoot at one's own legs? Even a person with my background wouldn't do that.

Seriously, this entire "event" makes no sense to me. Now all this talk about board policies, spammers, trolls, "asshats" and whatnot. I don't even know what to think of all that. I'm just shrugging and wondering where this is supposed to go to...

I think it's best for me to not comment any further on this issue. As I wrote in my feedback topic, all I intended to point out was that calling other forum users names such as "subhuman" was not productive for a healthy relationship between people in the IF community and that such things should be coped with by the forum management. Merk did what he had to do and I absolutely respect his decision. I can't speak for others though.

_________________
"An idea is like a virus. Resilient. Highly contagious. And the smallest seed of an idea can grow. It can grow to define... or destroy you."
INCEPTION Soundtrack - Dream is Collapsing


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PostPosted: Wed May 12, 2010 4:15 pm 
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You probably deserve an explanation of why this has all been stirred up in this way, Retro. It's really very simple, but if you're not a regular to RAIF - and I don't recall seeing you there - you're bound to have missed it.

Basically, RAIF has lately been a place of flames, mostly due to the usual suspects. It got so unpleasant that many people started talking about migrating elsewhere, or dealing with the problem some other way. Many people recommended this place over RAIF because, at the present time, it's much more likely to be reasonably flame-free and welcoming.

And so soon in the heels of a very unpleasant situation in RAIF, concerning the development and release of Inform 7, comes a very unpleasant situation here. This whole thing is being stirred up because, simply, this place doesn't have to be like RAIF, because it's moderated, and works differently, and basically Merk and everyone who has been to RAIF lately is trying to stop what we've seen happen over there.

DISCLAIMER: RAIF and RGIF remain great places for visiting, though.

Now, something that's been on my mind. Since I started this post, I might as well say it.

There's some concern regarding the need for thoughtful, insightful, interesting conversation about IF. I would also like to see it. It's also been said that the best way to have those conversations is to start them. Naturally.

But let me tell you what I saw when I first came here. In fact, what I saw when I first got to AGS - it was very much the same thing.

Everything had already been said, mostly. There were always smaller interesting issues, but there were already reams of discussions on the really interesting stuff. I mean, how can I hope to contribute to a discussion when all I can give is my player's input, as valid as any other people's, when present in this discussion are people who have really thought this through, and have a heftier background on the mechanics of writing and storytelling? I have fairly strong feelings about possibilities of conversations in IF, but what's the point of bringing it up if I'm in the same room as Emily Short, who's written games and bled litres of virtual ink on the subject? Also, I heavily respect Emily Short and her views. When I find a review, like Heavy Rain's, where her opinion appears to differ from mine, I feel daunted, because I feel as though she *got* something from the game I didn't get, due to her vast experience and knowledge of how a story works/can work/should work.

What I mean is, the new generation of interested people are finding that a lot of ground is already covered, and may not really want to bring it back up, especially if it means reading tons of background material which goes way beyond the scope of their interest (I often see considerations that go beyond what I care about. I then refrain from posting because I'm clearly not in the same league as those people).

Or maybe it's just me. At any rate, this is what I wanted to say. I used to be the sort of person who wanted to discuss, to find how to improve the medium, to see what can and can't be done, to see what makes a game good or bad, and whatnot. Then I found out it'd already been covered extensively, and I was hardly likely to add anything to the discussion, which was already an old discussion, old news, unlikely to interest anyone if it were revived by someone with no past knowledge of the previous discussions (and that past knowledge would have to be extensive). So I just lurk around. I read every single post, and find myself able to reply to very few.

Just, you know, two cents.

EDIT - Oh, and I'm not particularly singling Emily out. She's simply the first person I always think of, along with Andrew Plotkin.


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PostPosted: Wed May 12, 2010 4:43 pm 
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In general I don't like post deletion. (This goes for both moderators and users; I don't like systems that let a user go back and delete or revise her words after the conversation has moved on.) Conversational integrity is part of what keeps a discussion forum stable. Yes, we want to promote interesting and relevant IF discussion over derailed shouting -- but when a newcomer shows up and sees threads full of "(post deleted)", she has to wonder what was said that brought down the hammer. And if you can't see, you can't know that it was the right decision.

Changing posts to be hidden behind spoiler/collapse tags is one way to deal with this. Another is "disemvoweling" (deleting all the vowels in a post -- this is used on some blogs I hang out on. (The idea is that you can decode "g t hll y frckng mnky-lckr", or at least get an idea what was shouted; but it doesn't have the emotional impact of being smacked by a screenful of bad language. That is: it doesn't inspire people to shout back.)

However you implement is, the first duty of a moderator is to keep *reactions* from escalating. One person freaking out is not destructive of conversation. Two people in a shouting match is destructive; so is one person who keeps re-inflaming a sore spot. The moderator's job is to, (1) make it clear that someone has gone too far or said something unacceptable; (2) ask the person to stop doing that; (3) if that doesn't work, apply mod-powers to stop it and protect the discussion.

(Note that (1) and (2) are everybody else's job too.)

Having an "off-topic" forum is sort of an orthogonal issue. There will always be off-topic posts. We can agree to shift them to a specific forum. But that doesn't mean asshattery; off-topic has to be held to the same standards as the rest of the forum.

Locking a thread entirely, or banning a user from *further* posts, is a last-resort tool -- it necessarily exists, and it's good that it exists, but it sucks.

To be clear: I am not volunteering to be a moderator here. I am kept sufficiently busy by other IF activity... (Besides, there's a class of "usual suspect" who would make a big thing of it. Unhelpful.)


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PostPosted: Wed May 12, 2010 4:51 pm 
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Quote:
Oh, and I'm not particularly singling Emily out. She's simply the first person I always think of, along with Andrew Plotkin.


I am always happy to be thought of first. Or second. :)

Any community, no matter what, has a stock of shared experience -- which means some discussions have been had. This is true of RAIF; it was true of 2005 RAIF, and 2000 RAIF, and 1995 RAIF as well. My point of view is that I should keep my oar out of the water, and *not* jump in to say "Oh, we've talked about that, and it doesn't work. Forget it."

Hopefully that is reassuring to you, and not unsettling.

(As usual, I stick to my principles... most of the time, I hope. Nobody's perfect.)

But lurking around is *always* the way people join in a community. After a while you realize you're not as ignorant as you fear.


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PostPosted: Wed May 12, 2010 5:08 pm 
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Peter Pears wrote:
I used to be the sort of person who wanted to discuss, to find how to improve the medium, to see what can and can't be done, to see what makes a game good or bad, and whatnot. Then I found out it'd already been covered extensively, and I was hardly likely to add anything to the discussion, which was already an old discussion, old news, unlikely to interest anyone if it were revived by someone with no past knowledge of the previous discussions (and that past knowledge would have to be extensive). So I just lurk around. I read every single post, and find myself able to reply to very few.


This is one of the fundamental reasons I started IFWiki.org. I had the same frustrations. That conversations had already happened and I missed them...or later...that conversations had happened and someone had raised it again. The most common of these was TADS versus Inform. Now you can hop over to IFWiki.org and find various links to some of the more important and useful discussions from usenet's past.

Of course there's still tons of rehashing to do where IF is concerned. New ideas are new for a reason and even old dogs can be taught new tricks. I would hate for anyone to feel compelled to simply lurk and not ask questions.

David C.


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PostPosted: Wed May 12, 2010 5:57 pm 
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zarf wrote:
Conversational integrity is part of what keeps a discussion forum stable. Yes, we want to promote interesting and relevant IF discussion over derailed shouting -- but when a newcomer shows up and sees threads full of "(post deleted)", she has to wonder what was said that brought down the hammer. And if you can't see, you can't know that it was the right decision.

Good point. If we want people to trust the moderation, it should be out in the open. That may also alleviate some concerns about having to spell out all the rules of the forum in detail - a vague rule is easier to understand if you can go back and see examples of enforcement.


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PostPosted: Wed May 12, 2010 6:59 pm 
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After moderating a forum for a number of years I disagree. Spam can be deleted instantly. Enraged or offensive posts can be too, with a friendly warning given to the poster. If they do it a lot put them on moderation (so all their posts will require approval before being seen) and if they rarely have anything of value to say just ban them.

Keep a recycle bin for the deleted posts. If there's ever an issue with what's been deleted you can resurrect them again.


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PostPosted: Wed May 12, 2010 8:36 pm 
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Spam can go immediately, yes. Didn't mean to neglect that.


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