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 Forum: TADS 2 and 3 Development   Topic: Resources for learning tads 2

Posted: Sun Mar 10, 2013 11:25 pm 

Replies: 2
Views: 829


http://www.ifarchive.org/if-archive/pro ... torial.zip

 Forum: TADS 2 and 3 Development   Topic: TADS 2: Walkthrough scripts for debugging

Posted: Thu Feb 28, 2013 5:52 pm 

Replies: 1
Views: 761


In the TADS *2* workbench, while developing a game, how do you record a sequence of commands as a script to replay after recompiling, in order to quickly get to an area that needs testing? The Debug menu shows a "Replay session" menu item, but it always seems to be grayed out. Thanks, Mark

 Forum: TADS 2 and 3 Development   Topic: Class inheritance diagram?

Posted: Sun Jan 20, 2013 2:05 pm 

Replies: 6
Views: 971


graphviz is a good tool for generating tree pictures.

 Forum: TADS 2 and 3 Development   Topic: Web UI problem

 Post subject: Re: Web UI problem
Posted: Wed Jan 02, 2013 9:37 pm 

Replies: 6
Views: 1020


1. Testing out the Web UI, I find that at the end of the game, when you type "quit", the browser displays an error rather than exiting gracefully. Is this an issue that I can fix in my code, or is it a TADS bug? 2. I'm thinking that the default web page, which allows the command window to ...

 Forum: TADS 2 and 3 Development   Topic: Class inheritance diagram?

Posted: Tue Jan 01, 2013 6:22 pm 

Replies: 6
Views: 971


That's exactly the one I remembered! Thank you for your hoarding tendencies :)

 Forum: TADS 2 and 3 Development   Topic: Class inheritance diagram?

 Post subject: Class inheritance diagram?
Posted: Tue Jan 01, 2013 5:41 am 

Replies: 6
Views: 971


Many years ago, I recall someone created a graphical picture of the class inheritance tree for adv3. I can't currently find it on the web -- can someone point me in the right direction?

Thanks.

 Forum: TADS 2 and 3 Development   Topic: Web UI problem

 Post subject: Re: Web UI problem
Posted: Tue Jan 01, 2013 4:58 am 

Replies: 6
Views: 1020


Thanks. That worked great, and I don't see the strange characters when running on a modern browser. I wonder why it looks so funny when I run it locally from the TADS workbench. Maybe it's using the ancient version of Internet Explorer that's on my computer (I never use it, so I've never updated it)...

 Forum: TADS 2 and 3 Development   Topic: Web UI problem

 Post subject: Re: Web UI problem
Posted: Sun Dec 30, 2012 6:14 pm 

Replies: 6
Views: 1020


Thanks. I care less about the flashing calligraphic letters than the "can't find special character"-style square that is showing up in place of many of the spaces. Actually, I don't even care about that if I can somehow verify that it will look right when I publish the file and it is playe...

 Forum: TADS 2 and 3 Development   Topic: Is ADV3Lite Even Needed?

Posted: Sun Dec 30, 2012 12:22 am 

Replies: 35
Views: 4740


Yes, adv3lite (or something like it) is absolutely needed. adv3 is complex and intertwined in a way that makes it impossible to just ignore the pieces you don't want to use. adv3 also is complex in ways that force you to have a deep understanding of how the underlying library code works in order to ...

 Forum: TADS 2 and 3 Development   Topic: Web UI problem

 Post subject: Web UI problem
Posted: Sat Dec 29, 2012 11:14 pm 

Replies: 6
Views: 1020


When I compile a game for web ui and run it locally, I see, at the very beginning, the flashing of an alphabet of a large calligriphic font, and then it goes to the game. However, tiny squares appear in the text where many of the spaces should be, as if the space character being used were missing fr...
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