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 Forum: Inform 6 and 7 Development   Topic: Player-name-able objects

Posted: Fri Oct 19, 2018 9:30 am 

Replies: 7
Views: 87


Quote:
I'd go as far as to say that if a system can be described in book prose....


...and isn't equivalent to the Halting Problem... :)

Infocom-equivalent support was a goal, yes. Although are situations where you have to go down to I6 code to get what you want.

 Forum: Inform 6 and 7 Development   Topic: Player-name-able objects

Posted: Fri Oct 19, 2018 9:07 am 

Replies: 7
Views: 87


See example 420, "Fido", in the Recipe Book.

 Forum: Inform 6 and 7 Development   Topic: A response to any sentence involving a subject (smell god)

Posted: Tue Oct 16, 2018 2:40 pm 

Replies: 7
Views: 178


It's always fine to submit a problem report. Sometimes reports get marked "works as designed" or "not a bug", but we don't expect you to know the whole 25-year history of Inform. (Which is, sadly, relevant here.)

 Forum: Inform 6 and 7 Development   Topic: A response to any sentence involving a subject (smell god)

Posted: Tue Oct 16, 2018 2:28 pm 

Replies: 7
Views: 178


It is. (This merely underlines that this bit of confusion was inherited unchanged from I6 and has never been addressed.)

 Forum: Inform 6 and 7 Development   Topic: [I7 Door with a 4-digit passcode]

 Post subject: Re: learning inform 7
Posted: Tue Oct 16, 2018 10:04 am 

Replies: 11
Views: 263


It will also be helpful if you put a summary of the question in the subject line.

 Forum: Other Development Systems   Topic: Update on Hugo for Unix

 Post subject: Re: Update on Hugo for Unix
Posted: Mon Oct 15, 2018 10:24 am 

Replies: 25
Views: 5131


Compile-your-own is standard practice on Linux, because of the very wide variation of what counts as "Linux". I never trust that any Linux binary I compile will run for anybody else. Releasing a MacOS binary is a good idea, but you might have to figure out some stuff about static linking. ...

 Forum: Inform 6 and 7 Development   Topic: [I7] Suppressing Messages About Sounds / Images

Posted: Sun Oct 14, 2018 11:48 am 

Replies: 3
Views: 107


These messages are printed in the I6 routines VM_Picture() and VM_SoundEffect(). You need to replace those. (Or do what you wrote above, that's fine.) Really, the game should display the "alt text" which can be provided in the blorb file. (See chapter 23.9.) However, there's currently no w...

 Forum: Inform 6 and 7 Development   Topic: In the dark ... literally

Posted: Sun Oct 14, 2018 11:44 am 

Replies: 10
Views: 282


So, let's start over and set this up in the simplest (or least hacky, anyhow) way possible. Starting room is a room. Test room is a dark room. [Create a third room to make sure "normal" darkness hasn't changed.] Permanently-dark room is a dark room. It is east of the starting room. The iff...

 Forum: Inform 6 and 7 Development   Topic: In the dark ... literally

Posted: Sat Oct 13, 2018 11:23 pm 

Replies: 10
Views: 282


Backing up, I note that you wrote Definition: The Test room is dark if the iffy door is closed and the light switch is off. Definition: The Test room is lit if the iffy door is open or the light switch is on. This doesn't do what you want. In fact it get ignored entirely. The term "lit" is...

 Forum: Inform 6 and 7 Development   Topic: [I7 6M62]Rulebook producing a List of Numbers

Posted: Tue Oct 09, 2018 10:13 pm 

Replies: 2
Views: 207


It looks like a bug in the code that marshals complex data structures (like lists) when routines are called. I don't have much clue about that stuff, I'm afraid. You should file it. If you can rewrite your code to use a global list variable ("Set-result is a list of numbers that varies"), ...
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