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 Forum: Other Development Systems   Topic: [Hugo] Magic System

 Post subject: Re: [Hugo] Magic System
Posted: Mon Feb 04, 2019 2:50 am 

Replies: 4
Views: 827


Sorry this is so late again. Besides dealing with some other things in my life, I had to dig up the old code and remind myself exactly what it was. Unfortunately, it isn't my own implementation of an Enchanter-style system; it's just an update of the Cardinal's original code. I made two versions of ...

 Forum: Other Development Systems   Topic: [Hugo] Magic System

 Post subject: Re: [Hugo] Magic System
Posted: Wed Jan 16, 2019 7:34 pm 

Replies: 4
Views: 827


Sorry to respond to this so late, but are you still looking for something like this? I once updated Cardinal's code for my own use, and maybe it would be of some use to you.

 Forum: General Design Discussions   Topic: How do you expect a game to respond?

Posted: Wed Jan 16, 2019 4:39 pm 

Replies: 26
Views: 1395


No, the hat must be known for that response (and in the same room, of course); I figure there might be cases where authors will want to teleport away objects to dictate whatever response they want to give.

 Forum: General Design Discussions   Topic: How do you expect a game to respond?

Posted: Wed Jan 16, 2019 3:13 pm 

Replies: 26
Views: 1395


I didn't read the entire thread so I may be missing some important aspects of the discussion. I just wanted to add the behavior I put in my changes to the Hugo library: You can see a box. > OPEN BOX You open the box. There is a hat in it. > CLOSE BOX You close it. > X HAT The box is closed. (which I...

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Best current option for Z80 files on Windows with DOSbox?

Posted: Tue Aug 01, 2017 12:42 am 

Replies: 4
Views: 1023


You can find a DOS version of Knight Orc if you scour the web enough. Alternatively, I think you can play it with the Windows Level 9 interpreter here: http://ifarchive.org/indexes/if-archiveXlevel9XinterpretersXlevel9.html For the others, your best bet would be to download a Spectrum emulator. It's...

 Forum: Competitions - General   Topic: (edit) ParserComp... will not be running in 2017 (apolog

Posted: Sun Jun 04, 2017 2:02 pm 

Replies: 1
Views: 341


Truthfully, when this thread was resurrected, but first thought was, oh crap, I'm nowhere near being able to write something. It's still very unfortunate news, but selfishly, there is some relief there.

 Forum: Announcements and Beta Testing   Topic: Strand Games

 Post subject: Re: Strand Games
Posted: Thu May 25, 2017 10:19 pm 

Replies: 7
Views: 2173


I played through Corruption the other year, and among the few MS games I've finished, it probably came closest to having a satisfying conclusion. I also found it interesting that, according to walkthroughs online, it's a little vague on whether the alternate methods for doing some things are inheren...

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Stand Alone Inform Games With Phonegap

Posted: Thu May 25, 2017 10:08 pm 

Replies: 9
Views: 2533


Thanks for the information. Very cool! I hope to see people making use of this in the future and announcing it here on the forum.

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Save features for HugoJS?

Posted: Thu May 25, 2017 10:07 pm 

Replies: 2
Views: 801


If I had to guess, I'd wager that the session ran out of memory. I noticed in my playthrough of Cryptozookeeper that there were parts where I was lucky to get five UNDOs and that was with the normal interpreter; I would think it's likely that HugoJS doesn't set aside as much memory, and I know from ...

 Forum: Discussion, Hints and Reviews   Topic: Infocom remakes

 Post subject: Re: Infocom remakes
Posted: Wed May 03, 2017 11:38 pm 

Replies: 13
Views: 5838


You may be interested to know that the bocfel interpreter has some cheat functionality built in: https://bocfel.codeplex.com/wikipage?title=Cheats
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