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 Forum: Discussion, Hints and Reviews   Topic: Brecht and IF

 Post subject: Re: Brecht and IF
Posted: Fri Jun 29, 2018 3:42 pm 

Replies: 7
Views: 993


Check out Craverly Heights.

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Tue Jun 19, 2018 9:11 am 

Replies: 27
Views: 1679


The same happens for Midnight Swordfight, you don't need to learn the layout of the place, because it just doesn't matter for the story at hand. I mean, this is true for Bring Me A Head! as well. It doesn't matter for the story if the parlor is south from the kitchen, or if the kitchen is behind yo...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Fri Jun 15, 2018 2:11 pm 

Replies: 27
Views: 1679


Also, remember, I'm using Bring me a head! to make a point. I admit that Bring me a head doesn't need really the "big picture". Although I can't have a proper mental map of the game. Well, I keep talking about Bring Me A Head! because it's a specific example, I know why I wrote it that wa...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Fri Jun 15, 2018 10:33 am 

Replies: 27
Views: 1679


I meant when some other place is reached by Toby, is because he is remembering it? Can he smell smells (sic) from afar locations? For example when the opium den is reached. He's not remembering the opium den. He was never there. He's smelling it. That area's scent is still attached to the people wh...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Thu Jun 14, 2018 5:30 pm 

Replies: 27
Views: 1679


With Seltani, some areas are designed better than others, but I don't find it to be the major step down from compass navigation you're suggesting. I can't hold compass directions in my head without a struggle. It's much easier for me to move around once I understand the relationship between how room...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Thu Jun 14, 2018 1:56 pm 

Replies: 27
Views: 1679


I've seen a few people comment about how Toby remembers scents in Toby's Nose , and I'd just like to clarify that he doesn't remember them: he smells them. In the present. Some flashbacks do happen, but these are distinct from the game's main sniffing mechanic. In Bring Me A Head! , I'm not sure why...

 Forum: Discussion, Hints and Reviews   Topic: Author Highlights: Chandler Groover

Posted: Mon Jun 11, 2018 1:05 pm 

Replies: 2
Views: 666


I do avoid "of" but not really to make stuff seem otherworldly. I just think "of" tends to weaken writing. But if the result does seem otherworldly for some readers, that's not bad! And I love the phrase "of course." Also, I wouldn't say I write parser games to gain att...

 Forum: Discussion, Hints and Reviews   Topic: Author Highlights: Ryan Veeder

Posted: Wed May 23, 2018 3:26 am 

Replies: 8
Views: 865


craiglocke wrote:
Notable for its cover art if nothing else (a bank white square)...

Just one small correction: Winter Storm Draco does not, in fact, have a blank white square for a cover.

 Forum: General and Off-Topic Talk   Topic: Which authors have inspired you?

Posted: Sun May 20, 2018 10:43 am 

Replies: 5
Views: 874


howling dogs , The Baron , Lime Ergot , and The Ascent of the Gothic Tower basically set my standard for "this is what a text game is." Going back to older adventure games, Riven is my all-time favorite. And just talking about authors, Porpentine and Caleb Wilson are probably my biggest i...

 Forum: Discussion, Hints and Reviews   Topic: Author Highlights: Porpentine

Posted: Thu May 17, 2018 10:20 am 

Replies: 10
Views: 1096


and finally: "Many of the best Twine games of the last few years would never have been created without the trickle-down effect of Porpentine, including Birdland, Open Sorcery, and Cactus Blue Motel." I can't see such a direct relation in those because Porpentine stuff is so concrete, spec...
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