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 Forum: TADS 2 and 3 Development   Topic: Strange problem - x house, examine house

Posted: Fri Jan 12, 2018 10:56 pm 

Replies: 4
Views: 180


After doing some experimenting, I believe the game is just auto-correcting what it perceives as a typo. For instance, X HANND will redirect to X HAND.

 Forum: General and Off-Topic Talk   Topic: Interactive fiction jobs

 Post subject: Interactive fiction jobs
Posted: Wed Jan 03, 2018 2:39 pm 

Replies: 1
Views: 286


I've seen several interactive fiction-related jobs recently. Besides Choice of Games and Lifeline/Big Fish, I found this job: Writer - Narrative Games (Aftershock) with the following qualifications: [*]1+ years experience as a video game writer/narrative designer strongly preferred [*]Strong familia...

 Forum: Discussion, Hints and Reviews   Topic: Notes toward a walkthrough of Lost in Time

Posted: Sat Dec 30, 2017 12:48 am 

Replies: 10
Views: 405


Thank you! I pored over the source code of this for an hour or two and still couldn't finish it. This is very, very helpful!

 Forum: Announcements and Beta Testing   Topic: Need someone to run through a Sherlock Holmes game

Posted: Fri Dec 29, 2017 11:26 pm 

Replies: 11
Views: 668


I'm sorry that you were injured! Thanks for the feedback, the stock responses are definitely something I can work on. I think you're right, that that fits Sherlock's personality more.

 Forum: General Design Discussions   Topic: Could you write IF given these constraints?

Posted: Fri Dec 15, 2017 12:32 pm 

Replies: 21
Views: 1157


I could see this being a Minecraft like game. If the phrase “rock” appears in the text, you can type “mine” in front of it and the whole thing collapses to “broken rock”.

Players could cheat by typing in the name of a thing they want to create, but you could give objects bizarre names.

 Forum: Announcements and Beta Testing   Topic: Need someone to run through a Sherlock Holmes game

Posted: Wed Dec 13, 2017 2:02 pm 

Replies: 11
Views: 668


Thanks! The first testers found some problems that will take a week to fix or so. I’ll contact you after that!

 Forum: Announcements and Beta Testing   Topic: Looking for testers for Risorgimento Represso 2

Posted: Mon Dec 11, 2017 9:28 pm 

Replies: 1
Views: 159


Ha, I read about a possible Risorgimento Represso 2 in the old forum posts this year and I was bummed it had never been finished. This is great!

 Forum: Inform 6 and 7 Development   Topic: Bold monospace in Glulx

 Post subject: Re: Bold monospace in Glulx
Posted: Sat Dec 09, 2017 10:33 am 

Replies: 3
Views: 182


You edit glkote.css and change just one part: .Style_user1 { } can be changed to something like: .Style_user1 { font-family: monaco, andale mono, lucidatypewriter, courier, courier new, monospace; font-weight: bold; } (the font families listed here are the ones that quixe already uses for its monosp...

 Forum: Announcements and Beta Testing   Topic: Need someone to run through a Sherlock Holmes game

Posted: Fri Dec 08, 2017 2:09 pm 

Replies: 11
Views: 668


I sent you a message!

 Forum: Announcements and Beta Testing   Topic: Need someone to run through a Sherlock Holmes game

Posted: Fri Dec 08, 2017 11:37 am 

Replies: 11
Views: 668


I’ve sent you a message!
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