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 Forum: Competitions - General   Topic: Tiny ECTOCOMP post-mortem: The Boot-Scraper, Bloody Raoul

Posted: Fri Dec 01, 2017 3:57 pm 

Replies: 17
Views: 2836


Oh, I understand the beginning bit of The Boot-Scraper now! Like others, I thought it was a bug, but I was so glad I continued playing, because I loved it. Bleak, nasty, and with just the right amount of surreal. Loved Bloody Raoul, too - it was my favourite from La Petite Mort - and only realised t...

 Forum: IFComp 2017 General Discussion   Topic: 10pm postmortem

 Post subject: Re: 10pm postmortem
Posted: Sun Nov 19, 2017 4:25 pm 

Replies: 7
Views: 2395


This was really interesting to read about, thank you for sharing! I like the length - it keeps the interaction tight, and focused in on the relationship between Ty and Bird. I couldn't bear to steer the conversation in a negative direction, and tried my best to keep the relationship on an even keel,...

 Forum: IFComp 2017 Individual Game Discussion   Topic: Hexteria Skaxis Qiameth - Gabriel Floriano

Posted: Tue Oct 24, 2017 1:21 pm 

Replies: 10
Views: 2859


I ended up writing a more involved review on my blog here: http://hannahpowellsmith.com/2017/10/24 ... l-florian/

 Forum: IFComp 2017 Individual Game Discussion   Topic: Hexteria Skaxis Qiameth - Gabriel Floriano

Posted: Wed Oct 18, 2017 1:41 pm 

Replies: 10
Views: 2859


This reminded me of a cross between "If on a winter's night a traveller" and "Kalpa Imperial", it has that intricate, winding, pastiche-academic sort of feel. I quite want more of it, but at the same time it's a good bitesize morsel.

 Forum: IFComp 2017 Individual Game Discussion   Topic: The Dream Self - Florencia Minuzzi

Posted: Thu Oct 12, 2017 3:06 pm 

Replies: 2
Views: 1029


I reviewed The Dream Self over on my blog and IFDB . My overall feeling is that the interface and art are beautiful and polished, but the writing could use a bit more spark to truly soar, and I'd have liked to see more clearly telegraphed consequences for the choices I made. Dream sequences are a ha...

 Forum: IFComp 2016 Public Discussion   Topic: Cactus Blue Motel Postmortem Q&A

Posted: Fri Nov 18, 2016 4:46 pm 

Replies: 13
Views: 5100


How did the game evolve from its original concept, if at all? And did you make any major changes as a result of tester feedback?

 Forum: IFComp 2016 Public Discussion   Topic: Reviews by Hannah PS

 Post subject: Re: Reviews by Hannah PS
Posted: Thu Oct 27, 2016 4:50 am 

Replies: 7
Views: 2864


16 Ways to Kill a Vampire at McDonalds by Abigail Corfman, a comedy horror puzzle game made in Twine. First impression: The cover image may be on-the-nose but it does the job and looks clean and neat. The blurb is minimalistic and provides all we need to know about the game, as well as a dash of bl...

 Forum: IFComp 2016 Public Discussion   Topic: Reviews by Hannah PS

 Post subject: Re: Reviews by Hannah PS
Posted: Tue Oct 11, 2016 2:31 am 

Replies: 7
Views: 2864


Take by Amelia Pinnolla, a dystopian gladiator-fight made in Inform 7. The subtitle, “one joke, until expiration”, suggests Take could end up being annoyingly wacky. Instead, once it gets going, it’s more serious and bleak than I was expecting. And makes me feel slightly … guilty? Called out? for w...

 Forum: IFComp 2016 Public Discussion   Topic: Glassrat Reviews

 Post subject: Re: Glassrat Reviews
Posted: Sun Oct 09, 2016 4:16 am 

Replies: 18
Views: 4808


It's exciting to see someone else enjoying Black Rock City! I haven't found all the endings yet, I definitely plan to revisit it after the comp to try to track them all down...

 Forum: IFComp 2016 Public Discussion   Topic: Reviews by Hannah PS

 Post subject: Re: Reviews by Hannah PS
Posted: Sat Oct 08, 2016 2:53 pm 

Replies: 7
Views: 2864


Black Rock City by Jim Munroe, a series of branching vignettes made in Texture. Preamble: Texture is a recently created tool that uses a drag-and-drop system to enable the player to make choices, often with a verb-noun structure (“talk to young woman”) but with the ability to have variation...
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