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 Forum: General Design Discussions   Topic: PLEASE make documentation for your titles!

Posted: Thu May 11, 2017 4:53 pm 

Replies: 5
Views: 1402


it's that simple, especially with parser based IF titles, document your games with command availability (ie NORTH, SOUTH, possible phrases, even programmed in game is beneficial if able, HELP), as optional, maps for certain games that might give some people hard time, yadda yadda... PDF is king as w...

 Forum: General Design Discussions   Topic: PLEASE make documentation for your titles!

Posted: Thu May 11, 2017 3:49 am 

Replies: 5
Views: 1402


I cannot stress this any further. Thank you. ^_^

 Forum: Other Development Systems   Topic: TAB - Retro Text Aventure Maker (Quill/PAW replicant)

Posted: Tue May 09, 2017 7:09 pm 

Replies: 5
Views: 1860


TAB has a Linux based runner? HOLAY! ^_^ I want! ^_^

 Forum: General Design Discussions   Topic: Penalizing for Stupidity (for the lolz of course!)

Posted: Tue May 09, 2017 5:25 pm 

Replies: 16
Views: 2487


LOLZ HanonO only a person with OCD would understand that and laugh as hard as I do XD Man, do I have OCD :P I see something out of whack, like a pattern out of sequence it bothers me to no end >:( >.< XD

 Forum: General Design Discussions   Topic: Penalizing for Stupidity (for the lolz of course!)

Posted: Tue May 09, 2017 5:23 pm 

Replies: 16
Views: 2487


Not a problem Eleas. It's all good. Don't get me wrong I love the prose of "old skool" IF back in the day, but unfortunately, due that the prose can get sophisticated due to memory management being a lot more easier due to more RAM, it tends to make a IF developer/author into developing ju...

 Forum: General Design Discussions   Topic: Penalizing for Stupidity (for the lolz of course!)

Posted: Mon May 08, 2017 6:09 am 

Replies: 16
Views: 2487


It is not really scorn, it is just a tongue in cheek gimmick to laugh at the game. The premise of the game will either be you want to do silly stuff that is akin to the show Jackass but more Jackass-lite. It is not be a mean or spiteful game. Nor would it be unforgiving, at the same time not hold yo...

 Forum: General Design Discussions   Topic: Penalizing for Stupidity (for the lolz of course!)

Posted: Sun May 07, 2017 9:30 am 

Replies: 16
Views: 2487


Oh yes, of course, I understand those "hurtful" terms only hurts people who are soft hearted... Which will definitely will have warning label for those kinds of people so I don't get their grief *ugggh*. But of course the Jackass Club will be like for achievements of a spoof game, and I di...

 Forum: General Design Discussions   Topic: Penalizing for Stupidity (for the lolz of course!)

Posted: Sat May 06, 2017 11:41 am 

Replies: 16
Views: 2487


I come to an idea that sometimes I do some stupid stuff when playing games that innovative with even parser if not hypertext. So if I do it, no doubt others done it. So I decided, and for something like my game Castle Macbeth, I will add a penalization routine of when you do at least three stupid th...

 Forum: General Design Discussions   Topic: Non-compass navigation

 Post subject: Re: Non-compass navigation
Posted: Sat May 06, 2017 11:29 am 

Replies: 19
Views: 3515


Although it sounds lazy, like exit, leave and the like... But it does have its merits, hence why even certain verbs have one letter synonyms such as examine/x, look/l, quit/q, etc. is more for convenience the anything else, cause, like some people, I don't always want to type EXAMINE THE GREEN DUMB ...

 Forum: General Design Discussions   Topic: Non-compass navigation

 Post subject: Re: Non-compass navigation
Posted: Tue May 02, 2017 5:59 pm 

Replies: 19
Views: 3515


most zmachine compatible assemblers (ie Inform and ZILF) have verb libraries that have the compass commands built into it... A simple way of maintaining said commands and have new ones, is making SYNONYMS for the directions. If you want to leave out the compass directions (not really advisable but i...
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